mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 15:32:01 +00:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
99 lines
No EOL
3 KiB
C#
99 lines
No EOL
3 KiB
C#
using Ryujinx.Graphics.Memory;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
public class CdmaProcessor
|
|
{
|
|
private const int MethSetMethod = 0x10;
|
|
private const int MethSetData = 0x11;
|
|
|
|
private NvGpu Gpu;
|
|
|
|
public CdmaProcessor(NvGpu Gpu)
|
|
{
|
|
this.Gpu = Gpu;
|
|
}
|
|
|
|
public void PushCommands(NvGpuVmm Vmm, int[] CmdBuffer)
|
|
{
|
|
List<ChCommand> Commands = new List<ChCommand>();
|
|
|
|
ChClassId CurrentClass = 0;
|
|
|
|
for (int Index = 0; Index < CmdBuffer.Length; Index++)
|
|
{
|
|
int Cmd = CmdBuffer[Index];
|
|
|
|
int Value = (Cmd >> 0) & 0xffff;
|
|
int MethodOffset = (Cmd >> 16) & 0xfff;
|
|
|
|
ChSubmissionMode SubmissionMode = (ChSubmissionMode)((Cmd >> 28) & 0xf);
|
|
|
|
switch (SubmissionMode)
|
|
{
|
|
case ChSubmissionMode.SetClass: CurrentClass = (ChClassId)(Value >> 6); break;
|
|
|
|
case ChSubmissionMode.Incrementing:
|
|
{
|
|
int Count = Value;
|
|
|
|
for (int ArgIdx = 0; ArgIdx < Count; ArgIdx++)
|
|
{
|
|
int Argument = CmdBuffer[++Index];
|
|
|
|
Commands.Add(new ChCommand(CurrentClass, MethodOffset + ArgIdx, Argument));
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case ChSubmissionMode.NonIncrementing:
|
|
{
|
|
int Count = Value;
|
|
|
|
int[] Arguments = new int[Count];
|
|
|
|
for (int ArgIdx = 0; ArgIdx < Count; ArgIdx++)
|
|
{
|
|
Arguments[ArgIdx] = CmdBuffer[++Index];
|
|
}
|
|
|
|
Commands.Add(new ChCommand(CurrentClass, MethodOffset, Arguments));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ProcessCommands(Vmm, Commands.ToArray());
|
|
}
|
|
|
|
private void ProcessCommands(NvGpuVmm Vmm, ChCommand[] Commands)
|
|
{
|
|
int MethodOffset = 0;
|
|
|
|
foreach (ChCommand Command in Commands)
|
|
{
|
|
switch (Command.MethodOffset)
|
|
{
|
|
case MethSetMethod: MethodOffset = Command.Arguments[0]; break;
|
|
|
|
case MethSetData:
|
|
{
|
|
if (Command.ClassId == ChClassId.NvDec)
|
|
{
|
|
Gpu.VideoDecoder.Process(Vmm, MethodOffset, Command.Arguments);
|
|
}
|
|
else if (Command.ClassId == ChClassId.GraphicsVic)
|
|
{
|
|
Gpu.VideoImageComposer.Process(Vmm, MethodOffset, Command.Arguments);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |