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* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits |
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.. | ||
AudioOutManager | ||
AudioRendererManager | ||
HardwareOpusDecoderManager | ||
Types | ||
IAudioController.cs | ||
IAudioInManager.cs | ||
IAudioInManagerForApplet.cs | ||
IAudioInManagerForDebugger.cs | ||
IAudioOutManager.cs | ||
IAudioOutManagerForApplet.cs | ||
IAudioOutManagerForDebugger.cs | ||
IAudioRendererManager.cs | ||
IAudioRendererManagerForApplet.cs | ||
IAudioRendererManagerForDebugger.cs | ||
IAudioSnoopManager.cs | ||
IFinalOutputRecorderManager.cs | ||
IFinalOutputRecorderManagerForApplet.cs | ||
IFinalOutputRecorderManagerForDebugger.cs | ||
IHardwareOpusDecoderManager.cs | ||
ResultCode.cs |