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Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
TSRBerry 3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00

61 lines
2.5 KiB
C#

namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
class GpuAccessorState
{
/// <summary>
/// GPU texture pool state.
/// </summary>
public readonly GpuChannelPoolState PoolState;
/// <summary>
/// GPU compute state, for compute shaders.
/// </summary>
public readonly GpuChannelComputeState ComputeState;
/// <summary>
/// GPU graphics state, for vertex, tessellation, geometry and fragment shaders.
/// </summary>
public readonly GpuChannelGraphicsState GraphicsState;
/// <summary>
/// Shader specialization state (shared by all stages).
/// </summary>
public readonly ShaderSpecializationState SpecializationState;
/// <summary>
/// Transform feedback information, if the shader uses transform feedback. Otherwise, should be null.
/// </summary>
public readonly TransformFeedbackDescriptor[] TransformFeedbackDescriptors;
/// <summary>
/// Shader resource counts (shared by all stages).
/// </summary>
public readonly ResourceCounts ResourceCounts;
/// <summary>
/// Creates a new GPU accessor state.
/// </summary>
/// <param name="poolState">GPU texture pool state</param>
/// <param name="computeState">GPU compute state, for compute shaders</param>
/// <param name="graphicsState">GPU graphics state, for vertex, tessellation, geometry and fragment shaders</param>
/// <param name="specializationState">Shader specialization state (shared by all stages)</param>
/// <param name="transformFeedbackDescriptors">Transform feedback information, if the shader uses transform feedback. Otherwise, should be null</param>
public GpuAccessorState(
GpuChannelPoolState poolState,
GpuChannelComputeState computeState,
GpuChannelGraphicsState graphicsState,
ShaderSpecializationState specializationState,
TransformFeedbackDescriptor[] transformFeedbackDescriptors = null)
{
PoolState = poolState;
GraphicsState = graphicsState;
ComputeState = computeState;
SpecializationState = specializationState;
TransformFeedbackDescriptors = transformFeedbackDescriptors;
ResourceCounts = new ResourceCounts();
}
}
}