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3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
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/// <summary>
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/// State used by the <see cref="GpuAccessor"/>.
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/// </summary>
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readonly struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
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{
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/// <summary>
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/// GPU virtual address of the texture pool.
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/// </summary>
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public readonly ulong TexturePoolGpuVa;
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/// <summary>
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/// Maximum ID of the texture pool.
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/// </summary>
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public readonly int TexturePoolMaximumId;
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/// <summary>
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/// Constant buffer slot where the texture handles are located.
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/// </summary>
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public readonly int TextureBufferIndex;
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/// <summary>
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/// Creates a new GPU texture pool state.
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/// </summary>
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/// <param name="texturePoolGpuVa">GPU virtual address of the texture pool</param>
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/// <param name="texturePoolMaximumId">Maximum ID of the texture pool</param>
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/// <param name="textureBufferIndex">Constant buffer slot where the texture handles are located</param>
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public GpuChannelPoolState(ulong texturePoolGpuVa, int texturePoolMaximumId, int textureBufferIndex)
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{
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TexturePoolGpuVa = texturePoolGpuVa;
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TexturePoolMaximumId = texturePoolMaximumId;
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TextureBufferIndex = textureBufferIndex;
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}
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/// <summary>
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/// Check if the pool states are equal.
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/// </summary>
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/// <param name="other">Pool state to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public bool Equals(GpuChannelPoolState other)
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{
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return TexturePoolGpuVa == other.TexturePoolGpuVa &&
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TexturePoolMaximumId == other.TexturePoolMaximumId &&
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TextureBufferIndex == other.TextureBufferIndex;
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}
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public override bool Equals(object obj)
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{
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return obj is GpuChannelPoolState state && Equals(state);
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}
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}
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#pragma warning restore CS0659
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}
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