mirror of
https://github.com/Ryujinx/Ryujinx.git
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3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Shader code addresses in memory for each shader stage.
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/// </summary>
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struct ShaderAddresses : IEquatable<ShaderAddresses>
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{
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#pragma warning disable CS0649 // Field is never assigned to
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public ulong VertexA;
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public ulong VertexB;
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public ulong TessControl;
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public ulong TessEvaluation;
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public ulong Geometry;
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public ulong Fragment;
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#pragma warning restore CS0649
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/// <summary>
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/// Check if the addresses are equal.
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/// </summary>
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/// <param name="other">Shader addresses structure to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public readonly override bool Equals(object other)
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{
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return other is ShaderAddresses addresses && Equals(addresses);
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}
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/// <summary>
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/// Check if the addresses are equal.
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/// </summary>
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/// <param name="other">Shader addresses structure to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public readonly bool Equals(ShaderAddresses other)
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{
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return VertexA == other.VertexA &&
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VertexB == other.VertexB &&
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TessControl == other.TessControl &&
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TessEvaluation == other.TessEvaluation &&
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Geometry == other.Geometry &&
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Fragment == other.Fragment;
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}
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/// <summary>
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/// Computes hash code from the addresses.
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/// </summary>
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/// <returns>Hash code</returns>
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public readonly override int GetHashCode()
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{
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return HashCode.Combine(VertexA, VertexB, TessControl, TessEvaluation, Geometry, Fragment);
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}
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/// <summary>
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/// Gets a view of the structure as a span of addresses.
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/// </summary>
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/// <returns>Span of addresses</returns>
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public Span<ulong> AsSpan()
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{
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return MemoryMarshal.CreateSpan(ref VertexA, Unsafe.SizeOf<ShaderAddresses>() / sizeof(ulong));
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}
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}
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}
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