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Ryujinx/Ryujinx.Common
Mary 1f1e2a7f03
misc: changes base application directory behaviour (#4460)
This allows changing base application directory behavior at build time via FORCE_EXTERNAL_BASE_DIR.

This is intended to be used by nixpkgs and flathub builds.

I also added the missing patch for macOS that we have on macos1 to avoid invalidating code signature.
2023-02-21 22:38:34 +01:00
..
Collections Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
Configuration Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296) 2023-02-21 12:14:31 +01:00
Extensions Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) 2022-11-24 15:26:29 +01:00
GraphicsDriver Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Logging Ava: Make Avalonia use our logging system (#4231) 2023-01-09 04:32:20 +01:00
Memory IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SystemInfo Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
SystemInterop Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Utilities Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
AsyncWorkQueue.cs
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
ReleaseInformation.cs misc: changes base application directory behaviour (#4460) 2023-02-21 22:38:34 +01:00
Ryujinx.Common.csproj Use NuGet Central Package Management to manage package versions solution-wise (#4095) 2022-12-12 16:03:10 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00