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Ryujinx/Ryujinx.Graphics.GAL
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
Multithreading Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AddressMode.cs
AdvancedBlendDescriptor.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AdvancedBlendOp.cs
AdvancedBlendOverlap.cs
BlendDescriptor.cs
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferAssignment.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs
ColorF.cs
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
DeviceInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2D.cs
Extents2DF.cs
Face.cs
Format.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
FrontFace.cs
HardwareInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
ISampler.cs Initial work 2020-01-09 02:13:00 +01:00
ITexture.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
IWindow.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MultisampleDescriptor.cs
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
ProgramPipelineState.cs
Rectangle.cs
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
ScreenCaptureImageInfo.cs
ShaderBindings.cs
ShaderInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderSource.cs
StencilOp.cs
StencilTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs
TextureCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Viewport.cs
ViewportSwizzle.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00