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Multithreading
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
AddressMode.cs
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AdvancedBlendDescriptor.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
AdvancedBlendOp.cs
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AdvancedBlendOverlap.cs
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BlendDescriptor.cs
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BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
BufferAssignment.cs
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BufferHandle.cs
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BufferRange.cs
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Capabilities.cs
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ColorF.cs
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CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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CounterType.cs
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DepthMode.cs
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DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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DeviceInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Extents2D.cs
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Extents2DF.cs
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Face.cs
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Format.cs
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GPU: Add fallback when 16-bit formats are not supported (#4108)
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2022-12-26 15:50:27 -03:00 |
FrontFace.cs
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HardwareInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ICounterEvent.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
ImageCrop.cs
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IndexType.cs
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IPipeline.cs
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Add support for advanced blend (part 1/2) (#2801)
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2023-02-19 22:37:37 -03:00 |
IProgram.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
IRenderer.cs
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Vulkan: Don't flush commands when creating most sync (#4087)
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2022-12-29 15:39:04 +01:00 |
ISampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ITexture.cs
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
IWindow.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |
LogicalOp.cs
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MagFilter.cs
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MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MultisampleDescriptor.cs
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Origin.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |
PolygonMode.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
ProgramPipelineState.cs
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Rectangle.cs
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Ryujinx.Graphics.GAL.csproj
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SamplerCreateInfo.cs
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Fix Redundant Qualifer Warnings (#4091)
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2022-12-10 21:21:13 +01:00 |
ScreenCaptureImageInfo.cs
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ShaderBindings.cs
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ShaderInfo.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderSource.cs
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StencilOp.cs
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StencilTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
SupportBufferUpdater.cs
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SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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TextureCreateInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TextureReleaseCallback.cs
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VertexAttribDescriptor.cs
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VertexBufferDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Viewport.cs
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ViewportSwizzle.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |