mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 11:12:03 +00:00
a3e7bb8eb4
* Use copy dependency for textures that differs in multisample but are otherwise compatible * Remove allowMs flag as it's no longer required for correctness, it's just an optimization now * Dispose intermmediate pool
98 lines
No EOL
2.8 KiB
C#
98 lines
No EOL
2.8 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Image
|
|
{
|
|
class IntermmediatePool : IDisposable
|
|
{
|
|
private readonly Renderer _renderer;
|
|
private readonly List<TextureView> _entries;
|
|
|
|
public IntermmediatePool(Renderer renderer)
|
|
{
|
|
_renderer = renderer;
|
|
_entries = new List<TextureView>();
|
|
}
|
|
|
|
public TextureView GetOrCreateWithAtLeast(
|
|
Target target,
|
|
int blockWidth,
|
|
int blockHeight,
|
|
int bytesPerPixel,
|
|
Format format,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int levels)
|
|
{
|
|
TextureView entry;
|
|
|
|
for (int i = 0; i < _entries.Count; i++)
|
|
{
|
|
entry = _entries[i];
|
|
|
|
if (entry.Target == target && entry.Format == format)
|
|
{
|
|
if (entry.Width < width || entry.Height < height || entry.Info.Depth < depth || entry.Info.Levels < levels)
|
|
{
|
|
width = Math.Max(width, entry.Width);
|
|
height = Math.Max(height, entry.Height);
|
|
depth = Math.Max(depth, entry.Info.Depth);
|
|
levels = Math.Max(levels, entry.Info.Levels);
|
|
|
|
entry.Dispose();
|
|
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
|
|
_entries[i] = entry;
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
}
|
|
|
|
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
|
|
_entries.Add(entry);
|
|
|
|
return entry;
|
|
}
|
|
|
|
private TextureView CreateNew(
|
|
Target target,
|
|
int blockWidth,
|
|
int blockHeight,
|
|
int bytesPerPixel,
|
|
Format format,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int levels)
|
|
{
|
|
return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
|
|
width,
|
|
height,
|
|
depth,
|
|
levels,
|
|
1,
|
|
blockWidth,
|
|
blockHeight,
|
|
bytesPerPixel,
|
|
format,
|
|
DepthStencilMode.Depth,
|
|
target,
|
|
SwizzleComponent.Red,
|
|
SwizzleComponent.Green,
|
|
SwizzleComponent.Blue,
|
|
SwizzleComponent.Alpha), 1f);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (TextureView entry in _entries)
|
|
{
|
|
entry.Dispose();
|
|
}
|
|
|
|
_entries.Clear();
|
|
}
|
|
}
|
|
} |