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1c7a90ef35
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place |
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.. | ||
DiskCache | ||
HashTable | ||
CachedShaderBindings.cs | ||
CachedShaderProgram.cs | ||
CachedShaderStage.cs | ||
ComputeShaderCacheHashTable.cs | ||
GpuAccessor.cs | ||
GpuAccessorBase.cs | ||
GpuAccessorState.cs | ||
GpuChannelComputeState.cs | ||
GpuChannelGraphicsState.cs | ||
GpuChannelPoolState.cs | ||
ResourceCounts.cs | ||
ShaderAddresses.cs | ||
ShaderCache.cs | ||
ShaderCacheHashTable.cs | ||
ShaderCacheState.cs | ||
ShaderCodeAccessor.cs | ||
ShaderDumper.cs | ||
ShaderDumpPaths.cs | ||
ShaderInfoBuilder.cs | ||
ShaderSpecializationList.cs | ||
ShaderSpecializationState.cs | ||
TransformFeedbackDescriptor.cs |