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Ryujinx/Ryujinx.Common
gdk 6a07f80b76 Make RBTree node fields internal again
Prevents someone from accidentaly messing with them and leaving the tree in a invalid state
2022-09-10 16:23:49 +02:00
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Collections Make RBTree node fields internal again 2022-09-10 16:23:49 +02:00
Configuration Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Extensions Use Enum and Delegate.CreateDelegate generic overloads (#3111) 2022-02-13 10:50:07 -03:00
GraphicsDriver Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Logging Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Memory Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
SystemInfo Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Utilities Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformations.cs Preparation for initial Flatpack and FlatHub integration (#3173) 2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00