1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-21 06:42:02 +00:00
Ryujinx/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

62 lines
No EOL
2.4 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device
{
/// <summary>
/// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>.
/// </summary>
public class VirtualDeviceSessionRegistry
{
/// <summary>
/// The session registry, used to store the sessions of a given AppletResourceId.
/// </summary>
private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
/// <summary>
/// The default <see cref="VirtualDevice"/>.
/// </summary>
/// <remarks>This is used when the USB device is the default one on older revision.</remarks>
public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
/// <summary>
/// The current active <see cref="VirtualDevice"/>.
/// </summary>
// TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
/// <summary>
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
/// </summary>
/// <param name="resourceAppletId">The AppletResourceId used.</param>
/// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns>
public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId)
{
if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result))
{
return result;
}
result = CreateSessionsFromBehaviourContext();
_sessionsRegistry.Add(resourceAppletId, result);
return result;
}
/// <summary>
/// Create a new array of sessions for each <see cref="VirtualDevice"/>.
/// </summary>
/// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns>
private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext()
{
VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length];
for (int i = 0; i < virtualDeviceSession.Length; i++)
{
virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]);
}
return virtualDeviceSession;
}
}
}