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Ryujinx/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

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885 B
C#

namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
public const int ZrIndex = 0xff;
public bool IsConst => Index == ZrIndex;
public bool IsValidRegister => (uint)Index <= ZrIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
public ShaderIrOperGpr(int index)
{
Index = index;
RegisterSize = ShaderRegisterSize.Single;
}
public ShaderIrOperGpr(int index, int halfPart)
{
Index = index;
HalfPart = halfPart;
RegisterSize = ShaderRegisterSize.Half;
}
public static ShaderIrOperGpr MakeTemporary(int index = 0)
{
return new ShaderIrOperGpr(0x100 + index);
}
}
}