mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-11 07:32:01 +00:00
80 lines
No EOL
2.3 KiB
C#
80 lines
No EOL
2.3 KiB
C#
using Ryujinx.Core.OsHle.Ipc;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
using static Ryujinx.Core.OsHle.Objects.ObjHelper;
|
|
|
|
namespace Ryujinx.Core.OsHle.Objects.Am
|
|
{
|
|
class IApplicationFunctions : IIpcInterface
|
|
{
|
|
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
|
|
|
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
|
|
|
public IApplicationFunctions()
|
|
{
|
|
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
|
{
|
|
{ 1, PopLaunchParameter },
|
|
{ 20, EnsureSaveData },
|
|
{ 21, GetDesiredLanguage },
|
|
{ 40, NotifyRunning }
|
|
};
|
|
}
|
|
|
|
private const uint LaunchParamsMagic = 0xc79497ca;
|
|
|
|
public long PopLaunchParameter(ServiceCtx Context)
|
|
{
|
|
//Only the first 0x18 bytes of the Data seems to be actually used.
|
|
MakeObject(Context, new IStorage(MakeLaunchParams()));
|
|
|
|
return 0;
|
|
}
|
|
|
|
public long EnsureSaveData(ServiceCtx Context)
|
|
{
|
|
long UIdLow = Context.RequestData.ReadInt64();
|
|
long UIdHigh = Context.RequestData.ReadInt64();
|
|
|
|
Context.ResponseData.Write(0L);
|
|
|
|
return 0;
|
|
}
|
|
|
|
public long GetDesiredLanguage(ServiceCtx Context)
|
|
{
|
|
//This is an enumerator where each number is a differnet language.
|
|
//0 is Japanese and 1 is English, need to figure out the other codes.
|
|
Context.ResponseData.Write(1L);
|
|
|
|
return 0;
|
|
}
|
|
|
|
public long NotifyRunning(ServiceCtx Context)
|
|
{
|
|
Context.ResponseData.Write(1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
private byte[] MakeLaunchParams()
|
|
{
|
|
//Size needs to be at least 0x88 bytes otherwise application errors.
|
|
using (MemoryStream MS = new MemoryStream())
|
|
{
|
|
BinaryWriter Writer = new BinaryWriter(MS);
|
|
|
|
MS.SetLength(0x88);
|
|
|
|
Writer.Write(LaunchParamsMagic);
|
|
Writer.Write(1); //IsAccountSelected? Only lower 8 bits actually used.
|
|
Writer.Write(1L); //User Id Low (note: User Id needs to be != 0)
|
|
Writer.Write(0L); //User Id High
|
|
|
|
return MS.ToArray();
|
|
}
|
|
}
|
|
}
|
|
} |