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Ryujinx/Ryujinx.Core/Switch.cs

75 lines
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2 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Core.OsHle;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gpu;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Core
{
public class Switch : IDisposable
{
public IntPtr Ram {get; private set; }
internal NsGpu Gpu { get; private set; }
internal Horizon Os { get; private set; }
internal VirtualFs VFs { get; private set; }
internal Hid Hid { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer)
{
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
Gpu = new NsGpu(Renderer);
Os = new Horizon(this);
VFs = new VirtualFs();
Hid = new Hid(this);
}
public void FinalizeAllProcesses()
{
Os.FinalizeAllProcesses();
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
Os.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadProgram(string FileName)
{
Os.LoadProgram(FileName);
}
public void SendControllerButtons(HidControllerID ControllerId,
HidControllerLayouts Layout,
HidControllerKeys Buttons,
JoystickPosition LeftJoystick,
JoystickPosition RightJoystick)
{
Hid.SendControllerButtons(ControllerId, Layout, Buttons, LeftJoystick, RightJoystick);
}
internal virtual void OnFinish(EventArgs e)
{
Finish?.Invoke(this, e);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
VFs.Dispose();
}
Marshal.FreeHGlobal(Ram);
}
}
}