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TegraExplorer/source/script/variables.c

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2020-12-28 13:51:59 +00:00
#include "variables.h"
#include "types.h"
#include <string.h>
#include <mem/heap.h>
void freeVariable(Variable_t dv) {
if (!dv.free)
return;
switch (dv.varType) {
case StringType:
FREE(dv.stringType);
break;
case StringArrayType:;
char** strArray = vecGetArray(char**, dv.vectorType);
for (u32 i = 0; i < dv.vectorType.count; i++){
free(strArray[i]);
2020-12-28 13:51:59 +00:00
}
case IntArrayType:
case ByteArrayType:
vecFree(dv.vectorType);
break;
}
}
void freeVariableVector(Vector_t *v) {
Variable_t* vars = vecGetArrayPtr(v, Variable_t*);
for (int i = 0; i < v->count; i++) {
freeVariable(vars[i]);
}
vecFreePtr(v);
}
void freeDictVector(Vector_t *v) {
dict_t* dic = vecGetArrayPtr(v, dict_t*);
for (int i = 0; i < v->count; i++) {
FREE(dic[i].key);
freeVariable(dic[i].value);
}
vecFreePtr(v);
}
Variable_t* dictVectorFind(Vector_t* v, const char* key) {
dict_t* dic = vecGetArrayPtr(v, dict_t*);
for (int i = 0; i < v->count; i++) {
if (!strcmp(dic[i].key, key))
return &dic[i].value;
}
return NULL;
}
void dictVectorAdd(Vector_t* v, dict_t add) {
if (add.key == NULL)
return;
Variable_t* var = dictVectorFind(v, add.key);
if (var != NULL) {
if ((var->varType >= StringType && var->varType <= ByteArrayType && var->varType == add.value.varType) && (add.value.stringType == var->stringType || add.value.vectorType.data == var->vectorType.data))
return;
freeVariable(*var);
*var = add.value;
free(add.key);
return;
}
else {
vecAddElement(v, add);
}
}
scriptCtx_t createScriptCtx() {
scriptCtx_t s = {
.indentInstructors = newVec(sizeof(indentInstructor_t), 64),
.varDict = newVec(sizeof(dict_t), 8),
.startEquation = 0,
.curPos = 0
};
return s;
}
// We should rewrite this to actually use the vector!
u8 setIndentInstruction(scriptCtx_t* ctx, u8 level, u8 skip, u8 func, int jumpLoc) {
if (level >= 64)
return 1;
indentInstructor_t* instructors = vecGetArray(indentInstructor_t*, ctx->indentInstructors);
indentInstructor_t* instructor = &instructors[level];
instructor->skip = skip;
instructor->active = 1;
instructor->function = func;
instructor->jump = (jumpLoc >= 0) ? 1 : 0;
instructor->jumpLoc = jumpLoc;
return 0;
}
indentInstructor_t* getCurIndentInstruction(scriptCtx_t* ctx) {
indentInstructor_t* instructors = vecGetArray(indentInstructor_t*, ctx->indentInstructors);
return &instructors[ctx->indentIndex];
}