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TegraExplorer/source/hid/hid.c

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#include "hid.h"
#include "joycon.h"
#include "../utils/btn.h"
#include "../gfx/gfx.h"
#include "../utils/types.h"
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#include "../tegraexplorer/utils/utils.h"
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static Inputs inputs = {0};
u16 LbaseX = 0, LbaseY = 0, RbaseX = 0, RbaseY = 0;
void hidInit(){
jc_init_hw();
}
Inputs *hidRead(){
jc_gamepad_rpt_t *controller = joycon_poll();
static bool errPrint = false;
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if (controller->cap)
utils_takeScreenshot();
u8 btn = btn_read();
inputs.volp = (btn & BTN_VOL_UP) ? 1 : 0;
inputs.volm = (btn & BTN_VOL_DOWN) ? 1 : 0;
inputs.pow = (btn & BTN_POWER) ? 1 : 0;
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inputs.a = controller->a;
inputs.b = controller->b;
inputs.x = controller->x;
inputs.y = controller->y;
inputs.r = controller->r;
inputs.l = controller->l;
inputs.zr = controller->zr;
inputs.zl = controller->zl;
inputs.minus = controller->minus;
inputs.plus = controller->plus;
inputs.home = controller->home;
inputs.cap = controller->cap;
if (controller->conn_l && controller->conn_r){
if (errPrint){
gfx_boxGrey(1008, 703, 1279, 719, 0xFF);
errPrint = false;
}
}
else {
u32 x, y;
gfx_con_getpos(&x, &y);
gfx_con_setpos(1008, 703);
gfx_printf("%k%K%s %s MISS%k%K", COLOR_DEFAULT, COLOR_WHITE, (controller->conn_l) ? " " : "JOYL", (controller->conn_r) ? " " : "JOYR", COLOR_WHITE, COLOR_DEFAULT);
gfx_con_setpos(x, y);
errPrint = true;
}
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if (controller->conn_l){
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if ((LbaseX == 0 || LbaseY == 0) || controller->l3){
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LbaseX = controller->lstick_x;
LbaseY = controller->lstick_y;
}
inputs.Lup = (controller->up || (controller->lstick_y > LbaseY + 500)) ? 1 : 0;
inputs.Ldown = (controller->down || (controller->lstick_y < LbaseY - 500)) ? 1 : 0;
inputs.Lleft = (controller->left || (controller->lstick_x < LbaseX - 500)) ? 1 : 0;
inputs.Lright = (controller->right || (controller->lstick_x > LbaseX + 500)) ? 1 : 0;
}
else {
inputs.Lup = inputs.volp;
inputs.Ldown = inputs.volm;
}
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if (controller->conn_r){
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if ((RbaseX == 0 || RbaseY == 0) || controller->r3){
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RbaseX = controller->rstick_x;
RbaseY = controller->rstick_y;
}
inputs.Rup = (controller->rstick_y > RbaseY + 500) ? 1 : 0;
inputs.Rdown = (controller->rstick_y < RbaseY - 500) ? 1 : 0;
inputs.Rleft = (controller->rstick_x < RbaseX - 500) ? 1 : 0;
inputs.Rright = (controller->rstick_x > RbaseX + 500) ? 1 : 0;
}
else
inputs.a = inputs.pow;
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return &inputs;
}
Inputs *hidWaitMask(u32 mask){
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Inputs *in = hidRead();
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while (in->buttons & mask)
hidRead();
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while (!(in->buttons & mask)){
hidRead();
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}
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return in;
}
Inputs *hidWait(){
Inputs *in = hidRead();
while (in->buttons)
hidRead();
while (!(in->buttons))
hidRead();
return in;
}
bool hidConnected(){
jc_gamepad_rpt_t *controller = joycon_poll();
return (controller->conn_l && controller->conn_r) ? 1 : 0;
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}