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upgrade vector.c
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2 changed files with 91 additions and 40 deletions
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@ -2,49 +2,64 @@
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#include <string.h>
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#include <mem/heap.h>
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Vector_t newVec(u32 typesz, u32 preallocate)
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{
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Vector_t res = {
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.data = calloc(preallocate, typesz),
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.capacity = preallocate * typesz,
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.count = 0,
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.elemSz = typesz
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};
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// check .data != null;
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return res;
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Vector_t newVec(u8 typesz, u32 preallocate) {
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if (preallocate) {
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Vector_t res = {
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.data = calloc(preallocate, typesz),
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.capacity = preallocate * typesz,
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.count = 0,
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.elemSz = typesz
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};
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// check .data != null;
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return res;
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}
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else {
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Vector_t res = {
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.data = NULL,
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.capacity = 1 * typesz,
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.count = 0,
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.elemSz = typesz
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};
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return res;
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}
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}
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Vector_t vecFromArray(void* array, u32 count, u32 typesz)
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{
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Vector_t res = {
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.data = array,
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.capacity = count * typesz,
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.count = count,
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.elemSz = typesz
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};
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return res;
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Vector_t res = {
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.data = array,
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.capacity = count * typesz,
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.count = count,
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.elemSz = typesz
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};
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return res;
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}
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bool vecAdd(Vector_t* v, void* elem, u32 sz)
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{
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if (!v || !elem || v->elemSz != sz)
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return false;
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int vecAdd(Vector_t* v, void* elem, u8 sz) {
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if (!v || !elem || v->elemSz != sz)
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return 0;
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u32 usedbytes = v->count * sz;
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if (usedbytes >= v->capacity)
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{
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v->capacity *= 2;
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void *buff = malloc(v->capacity);
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if (!buff)
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return false;
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memcpy(buff, v->data, v->capacity / 2);
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free(v->data);
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v->data = buff;
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}
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if (v->data == NULL) {
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v->data = calloc(1, v->elemSz);
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}
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memcpy((char*)v->data + usedbytes, elem, sz);
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v->count++;
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return true;
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u32 usedbytes = v->count * sz;
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if (usedbytes >= v->capacity)
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{
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v->capacity *= 2;
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void* buff = malloc(v->capacity);
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if (!buff)
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return 0;
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memcpy(buff, v->data, v->capacity / 2);
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free(v->data);
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v->data = buff;
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}
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memcpy((char*)v->data + usedbytes, elem, sz);
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v->count++;
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return 1;
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}
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Vector_t vecCopyOffset(Vector_t* orig, u32 offset) {
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@ -55,6 +70,36 @@ Vector_t vecCopyOffset(Vector_t* orig, u32 offset) {
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}
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Vector_t vecCopy(Vector_t* orig) {
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return vecCopyOffset(orig, 0);
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return vecCopyOffset(orig, 0);
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}
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void* getStackEntry(Vector_t *stack) {
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if (stack->count <= 0)
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return NULL;
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return ((u8*)stack->data + (stack->elemSz * (stack->count - 1)));
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}
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// This will stay valid until the queue is modified
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void* popStackEntry(Vector_t* stack) {
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if (stack->count <= 0)
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return NULL;
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void* a = getStackEntry(stack);
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stack->count--;
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return a;
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}
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void vecRem(Vector_t *vec, int idx) {
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if (vec->count <= 0 || idx >= vec->count)
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return;
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if (idx == (vec->count - 1)) {
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vec->count--;
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return;
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}
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memcpy((u8*)vec->data + (vec->elemSz * idx), (u8*)vec->data + (vec->elemSz * (idx + 1)), (vec->count - idx - 1) * vec->elemSz);
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vec->count--;
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}
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@ -5,7 +5,7 @@ typedef struct {
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void* data;
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u32 capacity;
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u32 count;
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u32 elemSz;
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u8 elemSz;
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// u32 typeTag;
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} Vector_t;
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@ -23,8 +23,14 @@ typedef struct {
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#define vecGetArrayPtr(vec, type) (type)((vec)->data)
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Vector_t newVec(u32 typesz, u32 preallocate);
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#define vecForEach(type, varname, vecPtr) for (type varname = vecPtr->data; ((u8*)varname - (u8*)vecPtr->data) < (vecPtr->count * vecPtr->elemSz); varname++)
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Vector_t newVec(u8 typesz, u32 preallocate);
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Vector_t vecFromArray(void* array, u32 count, u32 typesz);
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bool vecAdd(Vector_t* v, void* elem, u32 sz);
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bool vecAdd(Vector_t* v, void* elem, u8 sz);
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Vector_t vecCopy(Vector_t* orig);
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Vector_t vecCopyOffset(Vector_t* orig, u32 offset);
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void* getStackEntry(Vector_t* stack);
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void* popStackEntry(Vector_t* stack);
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void vecRem(Vector_t * vec, int idx);
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