#pragma once #include typedef struct { void* data; u32 capacity; u32 count; u8 elemSz; // u32 typeTag; } Vector_t; #define FREE(x) free(x); x = NULL; #define vecAddElem(v, elem) vecAdd(v, &elem, sizeof(elem)) #define vecAddElement(v, elem) vecAdd(v, &elem, sizeof(elem)) #define vecDefArray(type, varName, vec) type varName = (type)((vec).data) #define vecGetArray(type, vec) (type)((vec).data) #define vecPDefArray(type, varName, vec) type varName = (type)((vec)->data) #define vecPGetArray(type, vec) (type)((vec)->data) #define vecFreePtr(vec) FREE(vec->data) #define vecFree(vec) FREE(vec.data) #define vecGetCapacity(vec) (vec.capacity / vec.elemSz) #define vecGetArrayPtr(vec, type) (type)((vec)->data) #define vecForEach(type, varname, vecPtr) for (type varname = vecPtr->data; ((u8*)varname - (u8*)vecPtr->data) < (vecPtr->count * vecPtr->elemSz); varname++) Vector_t newVec(u8 typesz, u32 preallocate); Vector_t vecFromArray(void* array, u32 count, u32 typesz); bool vecAdd(Vector_t* v, void* elem, u8 sz); Vector_t vecCopy(Vector_t* orig); Vector_t vecCopyOffset(Vector_t* orig, u32 offset); void* getStackEntry(Vector_t* stack); void* popStackEntry(Vector_t* stack); void vecRem(Vector_t * vec, int idx);