#ifdef WIN32 #include "vector.h" #include #include #include Vector_t newVec(u8 typesz, u32 preallocate) { if (preallocate) { Vector_t res = { .data = calloc(preallocate, typesz), .capacity = preallocate * typesz, .count = 0, .elemSz = typesz }; // check .data != null; return res; } else { Vector_t res = { .data = NULL, .capacity = 1 * typesz, .count = 0, .elemSz = typesz }; return res; } } Vector_t vecFromArray(void* array, u32 count, u32 typesz) { Vector_t res = { .data = array, .capacity = count * typesz, .count = count, .elemSz = typesz }; return res; } int vecAddElem(Vector_t* v, void* elem, u8 sz) { if (!v || !elem || v->elemSz != sz) return 0; if (v->data == NULL) { v->data = calloc(1, v->elemSz); } u32 usedbytes = v->count * sz; if (usedbytes >= v->capacity) { if (v->capacity > 5000) { printf("uhhhh"); } v->capacity *= 2; void* buff = malloc(v->capacity); if (!buff) return 0; memcpy(buff, v->data, v->capacity / 2); free(v->data); v->data = buff; } memcpy((char*)v->data + usedbytes, elem, sz); v->count++; return 1; } Vector_t vecCopyOffset(Vector_t* orig, u32 offset) { Vector_t dst = newVec(orig->elemSz, orig->count - offset); memcpy(dst.data, ((u8*)orig->data + orig->elemSz * offset), (orig->count - offset) * orig->elemSz); dst.count = orig->count - offset; return dst; } Vector_t vecCopy(Vector_t* orig) { return vecCopyOffset(orig, 0); } void* getStackEntry(Vector_t *stack) { if (stack->count <= 0) return NULL; return ((u8*)stack->data + (stack->elemSz * (stack->count - 1))); } // This will stay valid until the queue is modified void* popStackEntry(Vector_t* stack) { if (stack->count <= 0) return NULL; void* a = getStackEntry(stack); stack->count--; return a; } void vecRem(Vector_t *vec, int idx) { if (vec->count <= 0 || idx >= vec->count) return; if (idx == (vec->count - 1)) { vec->count--; return; } memcpy((u8*)vec->data + (vec->elemSz * idx), (u8*)vec->data + (vec->elemSz * (idx + 1)), (vec->count - idx - 1) * vec->elemSz); vec->count--; } #endif