#include "hid.h"
#include
#include
#include "../gfx/gfx.h"
#include
#include
#include "../utils/utils.h"
static Input_t inputs = {0};
u16 LbaseX = 0, LbaseY = 0, RbaseX = 0, RbaseY = 0;
void hidInit(){
jc_init_hw();
}
Input_t *hidRead(){
jc_gamepad_rpt_t *controller = joycon_poll();
//if (controller->cap)
// utils_takeScreenshot();
if (controller->home)
RebootToPayloadOrRcm();
inputs.buttons = controller->buttons;
u8 btn = btn_read();
inputs.volp = (btn & BTN_VOL_UP) ? 1 : 0;
inputs.volm = (btn & BTN_VOL_DOWN) ? 1 : 0;
inputs.power = (btn & BTN_POWER) ? 1 : 0;
if (controller->conn_l){
if ((LbaseX == 0 || LbaseY == 0) || controller->l3){
LbaseX = controller->lstick_x;
LbaseY = controller->lstick_y;
}
inputs.up = (controller->up || (controller->lstick_y > LbaseY + 500)) ? 1 : 0;
inputs.down = (controller->down || (controller->lstick_y < LbaseY - 500)) ? 1 : 0;
inputs.left = (controller->left || (controller->lstick_x < LbaseX - 500)) ? 1 : 0;
inputs.right = (controller->right || (controller->lstick_x > LbaseX + 500)) ? 1 : 0;
}
else {
inputs.up = inputs.volp;
inputs.down = inputs.volm;
}
if (controller->conn_r){
if ((RbaseX == 0 || RbaseY == 0) || controller->r3){
RbaseX = controller->rstick_x;
RbaseY = controller->rstick_y;
}
inputs.rUp = (controller->rstick_y > RbaseY + 500) ? 1 : 0;
inputs.rDown = (controller->rstick_y < RbaseY - 500) ? 1 : 0;
inputs.rLeft = (controller->rstick_x < RbaseX - 500) ? 1 : 0;
inputs.rRight = (controller->rstick_x > RbaseX + 500) ? 1 : 0;
}
else
inputs.a = inputs.power;
return &inputs;
}
Input_t *hidWaitMask(u32 mask){
Input_t *in = hidRead();
while (in->buttons & mask)
hidRead();
while (!(in->buttons & mask)){
hidRead();
}
return in;
}
Input_t *hidWait(){
Input_t *in = hidRead();
while (in->buttons)
hidRead();
while (!(in->buttons))
hidRead();
return in;
}
bool hidConnected(){
jc_gamepad_rpt_t *controller = joycon_poll();
return (controller->conn_l && controller->conn_r) ? 1 : 0;
}