#pragma once #include //#define BIT(n) (1U << n) #define JoyY BIT(0) #define JoyX BIT(1) #define JoyB BIT(2) #define JoyA BIT(3) #define JoyRB BIT(6) #define JoyMenu BIT(12) #define JoyLDown BIT(16) #define JoyLUp BIT(17) #define JoyLRight BIT(18) #define JoyLLeft BIT(19) #define JoyLB BIT(22) #define BtnPow BIT(24) #define BtnVolP BIT(25) #define BtnVolM BIT(26) #define JoyRDown BIT(27) #define JoyRUp BIT(28) #define JoyRRight BIT(29) #define JoyRLeft BIT(30) #define WAITBUTTONS (JoyY | JoyX | JoyB | JoyA | JoyLDown | JoyLUp | JoyLRight | JoyLLeft) typedef struct _inputs { union { struct { // Joy-Con (R). u32 y:1; u32 x:1; u32 b:1; u32 a:1; u32 sr_r:1; u32 sl_r:1; u32 r:1; u32 zr:1; // Shared u32 minus:1; u32 plus:1; u32 r3:1; u32 l3:1; u32 home:1; u32 cap:1; u32 pad:1; u32 wired:1; // Joy-Con (L). u32 down:1; u32 up:1; u32 right:1; u32 left:1; u32 sr_l:1; u32 sl_l:1; u32 l:1; u32 zl:1; u32 power:1; u32 volp:1; u32 volm:1; u32 rDown:1; u32 rUp:1; u32 rRight:1; u32 rLeft:1; }; u32 buttons; }; } Input_t; void hidInit(); Input_t *hidRead(); Input_t *hidWait(); Input_t *hidWaitMask(u32 mask); bool hidConnected();