#include "hid.h" #include "joycon.h" #include "../utils/btn.h" static Inputs inputs = {0}; u16 LbaseX = 0, LbaseY = 0, RbaseX = 0, RbaseY = 0; void hidInit(){ jc_init_hw(); } Inputs *hidRead(){ jc_gamepad_rpt_t *controller = joycon_poll(); inputs.a = controller->a; inputs.b = controller->b; inputs.x = controller->x; inputs.y = controller->y; inputs.r = controller->r; inputs.l = controller->l; inputs.zr = controller->zr; inputs.zl = controller->zl; inputs.minus = controller->minus; inputs.plus = controller->plus; inputs.home = controller->home; inputs.cap = controller->cap; if (controller->conn_l){ if ((LbaseX == 0 || LbaseY == 0) || controller->l3){ LbaseX = controller->lstick_x; LbaseY = controller->lstick_y; } inputs.Lup = (controller->up || (controller->lstick_y > LbaseY + 500)) ? 1 : 0; inputs.Ldown = (controller->down || (controller->lstick_y < LbaseY - 500)) ? 1 : 0; inputs.Lleft = (controller->left || (controller->lstick_x < LbaseX - 500)) ? 1 : 0; inputs.Lright = (controller->right || (controller->lstick_x > LbaseX + 500)) ? 1 : 0; } if (controller->conn_r){ if ((RbaseX == 0 || RbaseY == 0) || controller->r3){ RbaseX = controller->rstick_x; RbaseY = controller->rstick_y; } inputs.Rup = (controller->rstick_y > RbaseY + 500) ? 1 : 0; inputs.Rdown = (controller->rstick_y < RbaseY - 500) ? 1 : 0; inputs.Rleft = (controller->rstick_x < RbaseX - 500) ? 1 : 0; inputs.Rright = (controller->rstick_x > RbaseX + 500) ? 1 : 0; } u8 btn = btn_read(); inputs.volp = (btn & BTN_VOL_UP) ? 1 : 0; inputs.volm = (btn & BTN_VOL_DOWN) ? 1 : 0; inputs.pow = (btn & BTN_POWER) ? 1 : 0; return &inputs; } Inputs *hidWaitForButton(u32 mask){ Inputs *in = hidRead(); while ((in->buttons & mask) == 0){ in = hidRead(); } return in; }