#include "menuUtils.h" #include "../../utils/types.h" #include "../common/types.h" #include "../../mem/heap.h" #include "utils.h" void mu_clearObjects(menu_entry **menu){ if ((*menu) != NULL){ for (int i = 0; (*menu)[i].name != NULL; i++){ free((*menu)[i].name); (*menu)[i].name = NULL; } free((*menu)); (*menu) = NULL; } } void mu_createObjects(int size, menu_entry **menu){ (*menu) = calloc (size + 1, sizeof(menu_entry)); (*menu)[size].name = NULL; } int mu_countObjects(menu_entry *entries, u8 propertyMask){ int amount = 0; for (u32 i = 0; entries[i].name != NULL; i++){ if (!(entries[i].property & propertyMask)) amount++; } while (entries[amount].name != NULL) amount++; return amount; } void mu_copySingle(char *name, u32 storage, u8 property, menu_entry *out){ if (out->name != NULL) free(out->name); utils_copystring(name, &out->name); out->storage = storage; out->property = property; }