#ifdef WIN32 #pragma once #include "model.h" int vecAddElem(Vector_t* v, void* elem, u8 sz); Vector_t newVec(u8 typesz, u32 preallocate); Vector_t vecCopy(Vector_t* orig); Vector_t vecCopyOffset(Vector_t* orig, u32 offset); Vector_t vecFromArray(void* array, u32 count, u32 typesz); #define vecAdd(vec, element) vecAddElem(vec, &element, sizeof(element)) #define vecGetArrayPtr(vec, type) (type)(vec)->data #define vecGetArray(vec, type) (type)(vec).data #define vecFreePtr(vec) FREE(vec->data) #define vecFree(vec) FREE(vec.data) #define vecGetCapacity(vec) (vec.capacity / vec.elemSz) #define vecForEach(type, varname, vecPtr) for (type varname = vecPtr->data; ((u8*)varname - (u8*)vecPtr->data) < (vecPtr->count * vecPtr->elemSz); varname++) void* getStackEntry(Vector_t* stack); void* popStackEntry(Vector_t* stack); void vecRem(Vector_t * vec, int idx); #endif