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TegraExplorer/bdk/libs/compr/lz.c
SuchMemeManySkill d6c4204027 Start of rewrite
Based on lockpick_rcm 1.9.0
2020-12-23 17:39:22 +01:00

181 lines
6.5 KiB
C

/*************************************************************************
* Name: lz.c
* Author: Marcus Geelnard
* Description: LZ77 coder/decoder implementation.
* Reentrant: Yes
*
* The LZ77 compression scheme is a substitutional compression scheme
* proposed by Abraham Lempel and Jakob Ziv in 1977. It is very simple in
* its design, and uses no fancy bit level compression.
*
* This is my first attempt at an implementation of a LZ77 code/decoder.
*
* The principle of the LZ77 compression algorithm is to store repeated
* occurrences of strings as references to previous occurrences of the same
* string. The point is that the reference consumes less space than the
* string itself, provided that the string is long enough (in this
* implementation, the string has to be at least 4 bytes long, since the
* minimum coded reference is 3 bytes long). Also note that the term
* "string" refers to any kind of byte sequence (it does not have to be
* an ASCII string, for instance).
*
* The coder uses a brute force approach to finding string matches in the
* history buffer (or "sliding window", if you wish), which is very, very
* slow. I recon the complexity is somewhere between O(n^2) and O(n^3),
* depending on the input data.
*
* There is also a faster implementation that uses a large working buffer
* in which a "jump table" is stored, which is used to quickly find
* possible string matches (see the source code for LZ_CompressFast() for
* more information). The faster method is an order of magnitude faster,
* but still quite slow compared to other compression methods.
*
* The upside is that decompression is very fast, and the compression ratio
* is often very good.
*
* The reference to a string is coded as a (length,offset) pair, where the
* length indicates the length of the string, and the offset gives the
* offset from the current data position. To distinguish between string
* references and literal strings (uncompressed bytes), a string reference
* is preceded by a marker byte, which is chosen as the least common byte
* symbol in the input data stream (this marker byte is stored in the
* output stream as the first byte).
*
* Occurrences of the marker byte in the stream are encoded as the marker
* byte followed by a zero byte, which means that occurrences of the marker
* byte have to be coded with two bytes.
*
* The lengths and offsets are coded in a variable length fashion, allowing
* values of any magnitude (up to 4294967295 in this implementation).
*
* With this compression scheme, the worst case compression result is
* (257/256)*insize + 1.
*
*-------------------------------------------------------------------------
* Copyright (c) 2003-2006 Marcus Geelnard
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* Marcus Geelnard
* marcus.geelnard at home.se
*************************************************************************/
/*************************************************************************
* INTERNAL FUNCTIONS *
*************************************************************************/
/*************************************************************************
* _LZ_ReadVarSize() - Read unsigned integer with variable number of
* bytes depending on value.
*************************************************************************/
static int _LZ_ReadVarSize( unsigned int * x, const unsigned char * buf )
{
unsigned int y, b, num_bytes;
/* Read complete value (stop when byte contains zero in 8:th bit) */
y = 0;
num_bytes = 0;
do
{
b = (unsigned int) (*buf ++);
y = (y << 7) | (b & 0x0000007f);
++ num_bytes;
}
while( b & 0x00000080 );
/* Store value in x */
*x = y;
/* Return number of bytes read */
return num_bytes;
}
/*************************************************************************
* PUBLIC FUNCTIONS *
*************************************************************************/
/*************************************************************************
* LZ_Uncompress() - Uncompress a block of data using an LZ77 decoder.
* in - Input (compressed) buffer.
* out - Output (uncompressed) buffer. This buffer must be large
* enough to hold the uncompressed data.
* insize - Number of input bytes.
*************************************************************************/
unsigned int LZ_Uncompress( const unsigned char *in, unsigned char *out,
unsigned int insize )
{
unsigned char marker, symbol;
unsigned int i, inpos, outpos, length, offset;
/* Do we have anything to uncompress? */
if( insize < 1 )
{
return 0;
}
/* Get marker symbol from input stream */
marker = in[ 0 ];
inpos = 1;
/* Main decompression loop */
outpos = 0;
do
{
symbol = in[ inpos ++ ];
if( symbol == marker )
{
/* We had a marker byte */
if( in[ inpos ] == 0 )
{
/* It was a single occurrence of the marker byte */
out[ outpos ++ ] = marker;
++ inpos;
}
else
{
/* Extract true length and offset */
inpos += _LZ_ReadVarSize( &length, &in[ inpos ] );
inpos += _LZ_ReadVarSize( &offset, &in[ inpos ] );
/* Copy corresponding data from history window */
for( i = 0; i < length; ++ i )
{
out[ outpos ] = out[ outpos - offset ];
++ outpos;
}
}
}
else
{
/* No marker, plain copy */
out[ outpos ++ ] = symbol;
}
}
while( inpos < insize );
return outpos;
}