citra/src/video_core/rasterizer_interface.h

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <atomic>
#include <functional>
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
namespace OpenGL {
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struct ScreenInfo;
}
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namespace Pica::Shader {
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struct OutputVertex;
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} // namespace Pica::Shader
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namespace VideoCore {
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enum class LoadCallbackStage {
Prepare,
Decompile,
Build,
Complete,
};
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
class RasterizerInterface {
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public:
virtual ~RasterizerInterface() {}
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/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) = 0;
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/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
/// Notify rasterizer that the specified PICA register has been changed
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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/// Notify rasterizer that all caches should be flushed to 3DS memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
/// Removes as much state as possible from the rasterizer in preparation for a save/load state
virtual void ClearAll(bool flush) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
return false;
}
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
return false;
}
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/// Attempt to use a faster method to fill a region
virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
return false;
}
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/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
PAddr framebuffer_addr, u32 pixel_stride,
OpenGL::ScreenInfo& screen_info) {
return false;
}
/// Attempt to draw using hardware shaders
virtual bool AccelerateDrawBatch(bool is_indexed) {
return false;
}
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading,
const DiskResourceLoadCallback& callback) {}
virtual void SyncEntireState() {}
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};
} // namespace VideoCore