2014-05-10 03:11:18 +01:00
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// Copyright 2014 Citra Emulator Project / PPSSPP Project
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2014-12-17 05:38:14 +00:00
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// Licensed under GPLv2 or any later version
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2014-11-19 08:49:13 +00:00
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// Refer to the license.txt file included.
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2014-05-10 03:11:18 +01:00
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#pragma once
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2014-12-22 06:32:03 +00:00
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#include <string>
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#include <vector>
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2014-05-10 03:11:18 +01:00
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#include "common/common_types.h"
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2014-12-03 05:46:34 +00:00
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2014-12-22 06:32:03 +00:00
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#include "core/core.h"
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2014-12-03 05:46:34 +00:00
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#include "core/mem_map.h"
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2014-05-14 03:29:31 +01:00
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#include "core/hle/kernel/kernel.h"
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2014-10-23 04:20:01 +01:00
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#include "core/hle/result.h"
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2014-05-10 03:11:18 +01:00
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2014-05-17 05:56:00 +01:00
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enum ThreadPriority {
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2014-05-21 02:02:35 +01:00
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
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THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
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};
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enum ThreadProcessorId {
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THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
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THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
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THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
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2014-05-17 05:56:00 +01:00
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};
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2014-05-22 23:50:36 +01:00
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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enum WaitType {
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WAITTYPE_NONE,
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WAITTYPE_SLEEP,
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WAITTYPE_SEMA,
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WAITTYPE_EVENT,
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WAITTYPE_THREADEND,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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2014-07-07 03:48:19 +01:00
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WAITTYPE_ARB,
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2014-12-04 19:45:47 +00:00
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WAITTYPE_TIMER,
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2014-05-22 23:50:36 +01:00
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};
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2014-05-21 00:37:46 +01:00
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namespace Kernel {
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2014-12-22 06:32:03 +00:00
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class Thread : public Kernel::Object {
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public:
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std::string GetName() const override { return name; }
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std::string GetTypeName() const override { return "Thread"; }
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static const HandleType HANDLE_TYPE = HandleType::Thread;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> WaitSynchronization() override;
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Core::ThreadContext context;
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u32 thread_id;
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u32 status;
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u32 entry_point;
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u32 stack_top;
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u32 stack_size;
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s32 initial_priority;
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s32 current_priority;
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s32 processor_id;
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WaitType wait_type;
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Handle wait_handle;
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VAddr wait_address;
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std::vector<Handle> waiting_threads;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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bool idle = false;
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private:
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// TODO(yuriks) Temporary until the creation logic can be moved into a static function
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friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size);
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Thread() = default;
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};
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2014-05-17 05:56:00 +01:00
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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2014-05-17 04:48:15 +01:00
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2014-05-15 23:27:08 +01:00
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/// Sets up the primary application thread
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Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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2014-05-14 03:00:11 +01:00
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2014-05-20 03:19:48 +01:00
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/// Reschedules to the next available thread (call after current thread is suspended)
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2014-05-23 00:32:45 +01:00
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void Reschedule();
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2014-05-20 03:19:48 +01:00
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2014-06-06 03:35:36 +01:00
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/// Stops the current thread
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2014-10-23 04:20:01 +01:00
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ResultCode StopThread(Handle thread, const char* reason);
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2014-05-22 23:50:36 +01:00
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2014-12-04 13:13:53 +00:00
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/**
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* Retrieves the ID of the specified thread handle
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* @param thread_id Will contain the output thread id
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* @param handle Handle to the thread we want
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* @return Whether the function was successful or not
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*/
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2014-12-04 04:22:06 +00:00
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ResultCode GetThreadId(u32* thread_id, Handle handle);
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2014-05-21 02:00:10 +01:00
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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2014-07-07 03:48:19 +01:00
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(u32 arbiter, u32 address);
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2014-12-22 06:32:03 +00:00
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/// Gets the current thread
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Thread* GetCurrentThread();
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2014-05-23 00:06:12 +01:00
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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2014-05-17 05:56:00 +01:00
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2014-08-06 03:32:13 +01:00
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/**
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* Puts the current thread in the wait state for the given type
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* @param wait_type Type of wait
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* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
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*/
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2014-06-06 03:35:36 +01:00
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
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2015-01-07 21:40:08 +00:00
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/**
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* Schedules an event to wake up the specified thread after the specified delay.
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* @param handle The thread handle.
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* @param nanoseconds The time this thread will be allowed to sleep for.
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*/
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void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
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2014-12-03 05:46:34 +00:00
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/**
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* Puts the current thread in the wait state for the given type
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* @param wait_type Type of wait
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* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
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* @param wait_address Arbitration address used to resume from wait
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*/
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address);
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2014-05-17 18:47:55 +01:00
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/// Put current thread in a wait state - on WaitSynchronization
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2014-05-21 00:37:46 +01:00
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void WaitThread_Synchronization();
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2014-06-02 03:12:54 +01:00
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/// Get the priority of the thread specified by handle
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ResultVal<u32> GetThreadPriority(const Handle handle);
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/// Set the priority of the thread specified by handle
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ResultCode SetThreadPriority(Handle handle, s32 priority);
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2014-06-02 03:12:54 +01:00
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2015-01-07 15:10:58 +00:00
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/**
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* Sets up the idle thread, this is a thread that is intended to never execute instructions,
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* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
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* and will try to yield on every call.
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* @returns The handle of the idle thread
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*/
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Handle SetupIdleThread();
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/// Whether the current thread is an idle thread
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bool IsIdleThread(Handle thread);
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2014-05-21 00:37:46 +01:00
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/// Initialize threading
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void ThreadingInit();
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/// Shutdown threading
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void ThreadingShutdown();
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} // namespace
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