game_list: cleanup and clang format in AddPermDirPopup

This commit is contained in:
Vitor Kiguchi 2020-05-10 13:45:43 -03:00
parent fbf24e3ca4
commit 01b9302a28

View file

@ -545,7 +545,8 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
}; };
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; UISettings::GameDir& game_dir =
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
@ -564,7 +565,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
} }
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up")); QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down ")); QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
@ -576,12 +577,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
move_down->setEnabled(row < item_model->rowCount() - 2); move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
// find the indices of the items in settings and swap them const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
// swap the items in the settings
std::swap(UISettings::values.game_dirs[game_dir_index], std::swap(UISettings::values.game_dirs[game_dir_index],
UISettings::values.game_dirs[selected.sibling(row - 1, 0) UISettings::values.game_dirs[other_index]);
.data(GameListDir::GameDirRole).toInt()]); // swap the indexes held by the QVariants
GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row-1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole); GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
GetModel()->setData(selected.sibling(row-1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole); GetModel()->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
GameListDir::GameDirRole);
// move the treeview items // move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row); QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item); item_model->invisibleRootItem()->insertRow(row - 1, item);
@ -589,12 +592,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
}); });
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
// find the indices of the items in settings and swap them const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
// swap the items in the settings
std::swap(UISettings::values.game_dirs[game_dir_index], std::swap(UISettings::values.game_dirs[game_dir_index],
UISettings::values.game_dirs[selected.sibling(row + 1, 0) UISettings::values.game_dirs[other_index]);
.data(GameListDir::GameDirRole).toInt()]); // swap the indexes held by the QVariants
GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row+1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole); GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
GetModel()->setData(selected.sibling(row+1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole); GetModel()->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
GameListDir::GameDirRole);
// move the treeview items // move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row); const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item); item_model->invisibleRootItem()->insertRow(row + 1, item);