game_list: cleanup and clang format in AddPermDirPopup
This commit is contained in:
parent
fbf24e3ca4
commit
01b9302a28
1 changed files with 17 additions and 12 deletions
|
@ -545,7 +545,8 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
|
|||
};
|
||||
|
||||
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
|
||||
UISettings::GameDir& game_dir =
|
||||
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
|
||||
|
||||
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
||||
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
||||
|
@ -564,7 +565,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|||
}
|
||||
|
||||
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
|
||||
const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
|
||||
|
||||
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
|
||||
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
|
||||
|
@ -576,12 +577,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|||
move_down->setEnabled(row < item_model->rowCount() - 2);
|
||||
|
||||
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
|
||||
// find the indices of the items in settings and swap them
|
||||
const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
|
||||
// swap the items in the settings
|
||||
std::swap(UISettings::values.game_dirs[game_dir_index],
|
||||
UISettings::values.game_dirs[selected.sibling(row - 1, 0)
|
||||
.data(GameListDir::GameDirRole).toInt()]);
|
||||
GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row-1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole);
|
||||
GetModel()->setData(selected.sibling(row-1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole);
|
||||
UISettings::values.game_dirs[other_index]);
|
||||
// swap the indexes held by the QVariants
|
||||
GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
||||
GetModel()->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
|
||||
GameListDir::GameDirRole);
|
||||
// move the treeview items
|
||||
QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
||||
|
@ -589,12 +592,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|||
});
|
||||
|
||||
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
|
||||
// find the indices of the items in settings and swap them
|
||||
const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
|
||||
// swap the items in the settings
|
||||
std::swap(UISettings::values.game_dirs[game_dir_index],
|
||||
UISettings::values.game_dirs[selected.sibling(row + 1, 0)
|
||||
.data(GameListDir::GameDirRole).toInt()]);
|
||||
GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row+1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole);
|
||||
GetModel()->setData(selected.sibling(row+1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole);
|
||||
UISettings::values.game_dirs[other_index]);
|
||||
// swap the indexes held by the QVariants
|
||||
GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
||||
GetModel()->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
|
||||
GameListDir::GameDirRole);
|
||||
// move the treeview items
|
||||
const QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
||||
|
|
Loading…
Reference in a new issue