video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
This commit is contained in:
parent
6bc87cdf3e
commit
0c37140690
4 changed files with 10 additions and 0 deletions
|
@ -31,6 +31,8 @@ void Apply() {
|
|||
VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
VideoCore::g_renderer_bg_color_update_requested = true;
|
||||
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
|
||||
Core::DSP().EnableStretching(values.enable_audio_stretching);
|
||||
|
|
|
@ -384,6 +384,12 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
|
|||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreens() {
|
||||
if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
}
|
||||
|
||||
auto layout = render_window->GetFramebufferLayout();
|
||||
const auto& top_screen = layout.top_screen;
|
||||
const auto& bottom_screen = layout.bottom_screen;
|
||||
|
|
|
@ -22,6 +22,7 @@ std::atomic<bool> g_shader_jit_enabled;
|
|||
std::atomic<bool> g_hw_shader_enabled;
|
||||
std::atomic<bool> g_hw_shader_accurate_gs;
|
||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
|
||||
/// Initialize the video core
|
||||
bool Init(EmuWindow* emu_window) {
|
||||
|
|
|
@ -25,6 +25,7 @@ extern std::atomic<bool> g_shader_jit_enabled;
|
|||
extern std::atomic<bool> g_hw_shader_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_gs;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
|
||||
/// Start the video core
|
||||
void Start();
|
||||
|
|
Loading…
Reference in a new issue