Avoid deadlock when stopping video dumping (#5407)
* Avoid deadlock when stopping video dumping * Use static_cast, make quit atomic * One more atomic load * Use suggested lock instead of atomic * Fix locking
This commit is contained in:
parent
2e24183e53
commit
1504018a56
1 changed files with 31 additions and 6 deletions
|
@ -41,6 +41,11 @@ namespace OpenGL {
|
|||
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
|
||||
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
|
||||
|
||||
class OGLTextureMailboxException : public std::runtime_error {
|
||||
public:
|
||||
using std::runtime_error::runtime_error;
|
||||
};
|
||||
|
||||
class OGLTextureMailbox : public Frontend::TextureMailbox {
|
||||
public:
|
||||
std::mutex swap_chain_lock;
|
||||
|
@ -168,18 +173,23 @@ public:
|
|||
/// This mailbox is different in that it will never discard rendered frames
|
||||
class OGLVideoDumpingMailbox : public OGLTextureMailbox {
|
||||
public:
|
||||
bool quit = false;
|
||||
|
||||
Frontend::Frame* GetRenderFrame() override {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
|
||||
// If theres no free frames, we will wait until one shows up
|
||||
if (free_queue.empty()) {
|
||||
free_cv.wait(lock, [&] { return !free_queue.empty(); });
|
||||
free_cv.wait(lock, [&] { return (!free_queue.empty() || quit); });
|
||||
if (quit) {
|
||||
throw OGLTextureMailboxException("VideoDumpingMailbox quitting");
|
||||
}
|
||||
|
||||
if (free_queue.empty()) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Could not get free frame");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Frontend::Frame* frame = free_queue.front();
|
||||
free_queue.pop();
|
||||
|
@ -372,7 +382,11 @@ void RendererOpenGL::SwapBuffers() {
|
|||
RenderToMailbox(layout, render_window.mailbox, false);
|
||||
|
||||
if (frame_dumper.IsDumping()) {
|
||||
try {
|
||||
RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
|
||||
} catch(const OGLTextureMailboxException& exception) {
|
||||
LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what());
|
||||
}
|
||||
}
|
||||
|
||||
m_current_frame++;
|
||||
|
@ -1090,11 +1104,22 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
|
|||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
void RendererOpenGL::PrepareVideoDumping() {
|
||||
auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get());
|
||||
{
|
||||
std::unique_lock lock(mailbox->swap_chain_lock);
|
||||
mailbox->quit = false;
|
||||
}
|
||||
frame_dumper.StartDumping();
|
||||
}
|
||||
|
||||
void RendererOpenGL::CleanupVideoDumping() {
|
||||
frame_dumper.StopDumping();
|
||||
auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get());
|
||||
{
|
||||
std::unique_lock lock(mailbox->swap_chain_lock);
|
||||
mailbox->quit = true;
|
||||
}
|
||||
mailbox->free_cv.notify_one();
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
|
|
Loading…
Reference in a new issue