core/movie: Add MovieFinished mode
Also mentioned in Laws of TAS.
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e188f86582
commit
1780f8b5b8
5 changed files with 35 additions and 24 deletions
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@ -1892,7 +1892,8 @@ void GMainWindow::OnCloseMovie(bool shutting_down) {
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OnPauseGame();
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}
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const bool was_recording = Core::Movie::GetInstance().IsRecordingInput();
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const bool was_recording =
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Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording;
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Core::Movie::GetInstance().Shutdown();
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if (was_recording) {
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QMessageBox::information(this, tr("Movie Saved"),
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@ -1986,14 +1987,19 @@ void GMainWindow::UpdateStatusBar() {
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// Update movie status
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const u64 current = Core::Movie::GetInstance().GetCurrentInputIndex();
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const u64 total = Core::Movie::GetInstance().GetTotalInputCount();
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if (Core::Movie::GetInstance().IsRecordingInput()) {
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const auto play_mode = Core::Movie::GetInstance().GetPlayMode();
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if (play_mode == Core::Movie::PlayMode::Recording) {
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message_label->setText(tr("Recording %1").arg(current));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (Core::Movie::GetInstance().IsPlayingInput()) {
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} else if (play_mode == Core::Movie::PlayMode::Playing) {
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message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (play_mode == Core::Movie::PlayMode::MovieFinished) {
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message_label->setText(tr("Movie Finished"));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
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message_label->setText(QString{});
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message_label->setVisible(false);
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@ -2291,7 +2297,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
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void GMainWindow::OnMoviePlaybackCompleted() {
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QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
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ui->action_Close_Movie->setEnabled(false);
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}
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void GMainWindow::UpdateWindowTitle() {
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@ -29,7 +29,7 @@ MoviePlayDialog::MoviePlayDialog(QWidget* parent, GameList* game_list_)
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if (Core::System::GetInstance().IsPoweredOn()) {
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QString note_text;
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note_text = tr("Current running game will be stopped.");
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if (Core::Movie::GetInstance().IsRecordingInput()) {
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if (Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording) {
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note_text.append(tr("<br>Current recording will be discarded."));
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}
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ui->note2Label->setText(note_text);
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@ -25,7 +25,7 @@ MovieRecordDialog::MovieRecordDialog(QWidget* parent)
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QString note_text;
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if (Core::System::GetInstance().IsPoweredOn()) {
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note_text = tr("Current running game will be restarted.");
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if (Core::Movie::GetInstance().IsRecordingInput()) {
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if (Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording) {
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note_text.append(tr("<br>Current recording will be discarded."));
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}
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} else {
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@ -28,8 +28,6 @@ namespace Core {
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/*static*/ Movie Movie::s_instance;
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enum class PlayMode { None, Recording, Playing };
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enum class ControllerStateType : u8 {
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PadAndCircle,
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Touch,
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@ -178,8 +176,23 @@ void Movie::serialize(Archive& ar, const unsigned int file_version) {
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}
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}
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// Whether the state was made in MovieFinished state
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bool post_movie = play_mode == PlayMode::MovieFinished;
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if (file_version > 0) {
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ar& post_movie;
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}
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if (Archive::is_loading::value && id != 0) {
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if (read_only) { // Do not replace the previously recorded input.
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if (!read_only) {
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recorded_input = std::move(recorded_input_);
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}
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if (post_movie) {
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play_mode = PlayMode::MovieFinished;
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return;
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}
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if (read_only) {
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if (play_mode == PlayMode::Recording) {
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SaveMovie();
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}
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@ -196,7 +209,6 @@ void Movie::serialize(Archive& ar, const unsigned int file_version) {
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play_mode = PlayMode::Playing;
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total_input = GetInputCount(recorded_input);
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} else {
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recorded_input = std::move(recorded_input_);
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play_mode = PlayMode::Recording;
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rerecord_count++;
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}
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@ -205,11 +217,8 @@ void Movie::serialize(Archive& ar, const unsigned int file_version) {
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SERIALIZE_IMPL(Movie)
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bool Movie::IsPlayingInput() const {
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return play_mode == PlayMode::Playing;
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}
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bool Movie::IsRecordingInput() const {
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return play_mode == PlayMode::Recording;
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Movie::PlayMode Movie::GetPlayMode() const {
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return play_mode;
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}
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u64 Movie::GetCurrentInputIndex() const {
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@ -222,9 +231,7 @@ u64 Movie::GetTotalInputCount() const {
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void Movie::CheckInputEnd() {
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if (current_byte + sizeof(ControllerState) > recorded_input.size()) {
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LOG_INFO(Movie, "Playback finished");
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play_mode = PlayMode::None;
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init_time = 0;
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id = 0;
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play_mode = PlayMode::MovieFinished;
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playback_completion_callback();
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}
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}
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@ -638,7 +645,7 @@ Movie::MovieMetadata Movie::GetMovieMetadata(const std::string& movie_file) cons
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}
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void Movie::Shutdown() {
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if (IsRecordingInput()) {
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if (play_mode == PlayMode::Recording) {
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SaveMovie();
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}
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@ -653,11 +660,11 @@ void Movie::Shutdown() {
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template <typename... Targs>
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void Movie::Handle(Targs&... Fargs) {
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if (IsPlayingInput()) {
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if (play_mode == PlayMode::Playing) {
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ASSERT(current_byte + sizeof(ControllerState) <= recorded_input.size());
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Play(Fargs...);
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CheckInputEnd();
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} else if (IsRecordingInput()) {
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} else if (play_mode == PlayMode::Recording) {
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Record(Fargs...);
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}
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}
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@ -24,10 +24,10 @@ union PadState;
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namespace Core {
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struct CTMHeader;
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struct ControllerState;
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enum class PlayMode;
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class Movie {
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public:
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enum class PlayMode { None, Recording, Playing, MovieFinished };
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enum class ValidationResult {
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OK,
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RevisionDismatch,
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@ -120,8 +120,7 @@ public:
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* When playing: Replaces the given input states with the ones stored in the playback file
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*/
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void HandleExtraHidResponse(Service::IR::ExtraHIDResponse& extra_hid_response);
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bool IsPlayingInput() const;
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bool IsRecordingInput() const;
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PlayMode GetPlayMode() const;
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u64 GetCurrentInputIndex() const;
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u64 GetTotalInputCount() const;
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