Merge pull request #5608 from gal20/fix-flatpak-crash
Fix flatpak crash when hardware shader is enabled
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23b67849d5
1 changed files with 1 additions and 0 deletions
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@ -267,6 +267,7 @@ public:
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auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable});
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auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable});
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OGLShaderStage& cached_shader = iter->second;
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OGLShaderStage& cached_shader = iter->second;
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if (new_shader) {
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if (new_shader) {
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result.emplace();
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result->code = program;
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result->code = program;
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cached_shader.Create(program.c_str(), ShaderType);
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cached_shader.Create(program.c_str(), ShaderType);
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}
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}
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