gl_rasterizer: Inline texture buffer uploads.

This commit is contained in:
Markus Wick 2018-05-19 12:00:14 +02:00
parent 8a8c6f059f
commit 298ebe3752
2 changed files with 78 additions and 112 deletions

View file

@ -1725,21 +1725,6 @@ void RasterizerOpenGL::SyncFogColor() {
uniform_block_data.dirty = true;
}
void RasterizerOpenGL::SyncFogLUT() {
std::array<GLvec2, 128> new_data;
std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
[](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != fog_lut_data) {
fog_lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
}
}
void RasterizerOpenGL::SyncProcTexNoise() {
const auto& regs = Pica::g_state.regs.texturing;
uniform_block_data.data.proctex_noise_f = {
@ -1758,70 +1743,6 @@ void RasterizerOpenGL::SyncProcTexNoise() {
uniform_block_data.dirty = true;
}
// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
std::array<GLvec2, 128>& lut_data, GLuint buffer) {
std::array<GLvec2, 128> new_data;
std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != lut_data) {
lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
}
}
void RasterizerOpenGL::SyncProcTexNoiseLUT() {
SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data,
proctex_noise_lut_buffer.handle);
}
void RasterizerOpenGL::SyncProcTexColorMap() {
SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data,
proctex_color_map_buffer.handle);
}
void RasterizerOpenGL::SyncProcTexAlphaMap() {
SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data,
proctex_alpha_map_buffer.handle);
}
void RasterizerOpenGL::SyncProcTexLUT() {
std::array<GLvec4, 256> new_data;
std::transform(Pica::g_state.proctex.color_table.begin(),
Pica::g_state.proctex.color_table.end(), new_data.begin(),
[](const auto& entry) {
auto rgba = entry.ToVector() / 255.0f;
return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
});
if (new_data != proctex_lut_data) {
proctex_lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
}
}
void RasterizerOpenGL::SyncProcTexDiffLUT() {
std::array<GLvec4, 256> new_data;
std::transform(Pica::g_state.proctex.color_diff_table.begin(),
Pica::g_state.proctex.color_diff_table.end(), new_data.begin(),
[](const auto& entry) {
auto rgba = entry.ToVector() / 255.0f;
return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
});
if (new_data != proctex_diff_lut_data) {
proctex_diff_lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
}
}
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
@ -1919,21 +1840,6 @@ void RasterizerOpenGL::SyncGlobalAmbient() {
}
}
void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
std::array<GLvec2, 256> new_data;
const auto& source_lut = Pica::g_state.lighting.luts[lut_index];
std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != lighting_lut_data[lut_index]) {
lighting_lut_data[lut_index] = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2),
new_data.size() * sizeof(GLvec2), new_data.data());
}
}
void RasterizerOpenGL::SyncLightSpecular0(int light_index) {
auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_0);
if (color != uniform_block_data.data.light_src[light_index].specular_0) {
@ -2028,44 +1934,115 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
// Sync the lighting luts
for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) {
if (uniform_block_data.lut_dirty[index]) {
SyncLightingLUT(index);
std::array<GLvec2, 256> new_data;
const auto& source_lut = Pica::g_state.lighting.luts[index];
std::transform(source_lut.begin(), source_lut.end(), new_data.begin(),
[](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != lighting_lut_data[index]) {
lighting_lut_data[index] = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, index * new_data.size() * sizeof(GLvec2),
new_data.size() * sizeof(GLvec2), new_data.data());
}
uniform_block_data.lut_dirty[index] = false;
}
}
// Sync the fog lut
if (uniform_block_data.fog_lut_dirty) {
SyncFogLUT();
std::array<GLvec2, 128> new_data;
std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
[](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != fog_lut_data) {
fog_lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2),
new_data.data());
}
uniform_block_data.fog_lut_dirty = false;
}
// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
auto SyncProcTexValueLUT = [](const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
std::array<GLvec2, 128>& lut_data, GLuint buffer) {
std::array<GLvec2, 128> new_data;
std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
});
if (new_data != lut_data) {
lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2),
new_data.data());
}
};
// Sync the proctex noise lut
if (uniform_block_data.proctex_noise_lut_dirty) {
SyncProcTexNoiseLUT();
SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data,
proctex_noise_lut_buffer.handle);
uniform_block_data.proctex_noise_lut_dirty = false;
}
// Sync the proctex color map
if (uniform_block_data.proctex_color_map_dirty) {
SyncProcTexColorMap();
SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data,
proctex_color_map_buffer.handle);
uniform_block_data.proctex_color_map_dirty = false;
}
// Sync the proctex alpha map
if (uniform_block_data.proctex_alpha_map_dirty) {
SyncProcTexAlphaMap();
SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data,
proctex_alpha_map_buffer.handle);
uniform_block_data.proctex_alpha_map_dirty = false;
}
// Sync the proctex lut
if (uniform_block_data.proctex_lut_dirty) {
SyncProcTexLUT();
std::array<GLvec4, 256> new_data;
std::transform(Pica::g_state.proctex.color_table.begin(),
Pica::g_state.proctex.color_table.end(), new_data.begin(),
[](const auto& entry) {
auto rgba = entry.ToVector() / 255.0f;
return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
});
if (new_data != proctex_lut_data) {
proctex_lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
new_data.data());
}
uniform_block_data.proctex_lut_dirty = false;
}
// Sync the proctex difference lut
if (uniform_block_data.proctex_diff_lut_dirty) {
SyncProcTexDiffLUT();
std::array<GLvec4, 256> new_data;
std::transform(Pica::g_state.proctex.color_diff_table.begin(),
Pica::g_state.proctex.color_diff_table.end(), new_data.begin(),
[](const auto& entry) {
auto rgba = entry.ToVector() / 255.0f;
return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
});
if (new_data != proctex_diff_lut_data) {
proctex_diff_lut_data = new_data;
glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
new_data.data());
}
uniform_block_data.proctex_diff_lut_dirty = false;
}
}

View file

@ -148,18 +148,10 @@ private:
/// Syncs the fog states to match the PICA register
void SyncFogColor();
void SyncFogLUT();
/// Sync the procedural texture noise configuration to match the PICA register
void SyncProcTexNoise();
/// Sync the procedural texture lookup tables
void SyncProcTexNoiseLUT();
void SyncProcTexColorMap();
void SyncProcTexAlphaMap();
void SyncProcTexLUT();
void SyncProcTexDiffLUT();
/// Syncs the alpha test states to match the PICA register
void SyncAlphaTest();
@ -190,9 +182,6 @@ private:
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();
/// Syncs the lighting lookup tables
void SyncLightingLUT(unsigned index);
/// Syncs the specified light's specular 0 color to match the PICA register
void SyncLightSpecular0(int light_index);