gl_resource_manager: Profile creation and deletion
This commit is contained in:
parent
79696a1a43
commit
2b793797e0
1 changed files with 38 additions and 0 deletions
|
@ -5,21 +5,29 @@
|
|||
#include <utility>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void OGLTexture::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
void OGLTexture::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
||||
handle = 0;
|
||||
|
@ -28,12 +36,16 @@ void OGLTexture::Release() {
|
|||
void OGLSampler::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenSamplers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLSampler::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
|
@ -44,12 +56,16 @@ void OGLShader::Create(const char* source, GLenum type) {
|
|||
return;
|
||||
if (source == nullptr)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
handle = LoadShader(source, type);
|
||||
}
|
||||
|
||||
void OGLShader::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteShader(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
@ -57,6 +73,8 @@ void OGLShader::Release() {
|
|||
void OGLProgram::Create(bool separable_program, const std::vector<GLuint>& shaders) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
handle = LoadProgram(separable_program, shaders);
|
||||
}
|
||||
|
||||
|
@ -64,12 +82,16 @@ void OGLProgram::Create(const char* vert_shader, const char* frag_shader) {
|
|||
OGLShader vert, frag;
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
Create(false, {vert.handle, frag.handle});
|
||||
}
|
||||
|
||||
void OGLProgram::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||
handle = 0;
|
||||
|
@ -78,12 +100,16 @@ void OGLProgram::Release() {
|
|||
void OGLPipeline::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenProgramPipelines(1, &handle);
|
||||
}
|
||||
|
||||
void OGLPipeline::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteProgramPipelines(1, &handle);
|
||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||
handle = 0;
|
||||
|
@ -92,12 +118,16 @@ void OGLPipeline::Release() {
|
|||
void OGLBuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLBuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
|
@ -106,12 +136,16 @@ void OGLBuffer::Release() {
|
|||
void OGLVertexArray::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
void OGLVertexArray::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||
handle = 0;
|
||||
|
@ -120,12 +154,16 @@ void OGLVertexArray::Release() {
|
|||
void OGLFramebuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||
handle = 0;
|
||||
|
|
Loading…
Reference in a new issue