Add option to enable pause when on background

This commit is contained in:
vitor-k 2019-09-13 23:01:12 -03:00
parent 7224ec57f6
commit 356fd60520
5 changed files with 23 additions and 9 deletions

View file

@ -384,6 +384,7 @@ void Config::ReadValues() {
UISettings::values.first_start = ReadSetting("firstStart", true).toBool(); UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt(); UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
UISettings::values.show_console = ReadSetting("showConsole", false).toBool(); UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
UISettings::values.pause_when_on_background = ReadSetting("pauseWhenOnBackground", false).toBool();
qt_config->beginGroup("Multiplayer"); qt_config->beginGroup("Multiplayer");
UISettings::values.nickname = ReadSetting("nickname", "").toString(); UISettings::values.nickname = ReadSetting("nickname", "").toString();
@ -636,6 +637,7 @@ void Config::SaveValues() {
WriteSetting("firstStart", UISettings::values.first_start, true); WriteSetting("firstStart", UISettings::values.first_start, true);
WriteSetting("calloutFlags", UISettings::values.callout_flags, 0); WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
WriteSetting("showConsole", UISettings::values.show_console, false); WriteSetting("showConsole", UISettings::values.show_console, false);
WriteSetting("pauseWhenOnBackground", UISettings::values.pause_when_on_background, false);
qt_config->beginGroup("Multiplayer"); qt_config->beginGroup("Multiplayer");
WriteSetting("nickname", UISettings::values.nickname, ""); WriteSetting("nickname", UISettings::values.nickname, "");

View file

@ -26,6 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() { void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_on_background);
ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start); ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close); ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
@ -53,6 +54,7 @@ void ConfigureGeneral::ResetDefaults() {
void ConfigureGeneral::ApplyConfiguration() { void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.pause_when_on_background = ui->toggle_background_pause->isChecked();
UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked(); UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
UISettings::values.update_on_close = ui->toggle_auto_update->isChecked(); UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();

View file

@ -29,6 +29,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="toggle_background_pause">
<property name="text">
<string>Pause emulation when on background</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

View file

@ -500,15 +500,17 @@ void GMainWindow::RestoreUIState() {
} }
void GMainWindow::OnLoseFocus(Qt::ApplicationState state) { void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
if (ui.action_Pause->isEnabled() && if (UISettings::values.pause_when_on_background) {
(state == Qt::ApplicationSuspended || if (ui.action_Pause->isEnabled() &&
state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { (state == Qt::ApplicationSuspended ||
auto_paused = true; state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
OnPauseGame(); auto_paused = true;
} OnPauseGame();
if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { }
auto_paused = false; if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
OnStartGame(); auto_paused = false;
OnStartGame();
}
} }
} }

View file

@ -72,6 +72,7 @@ struct Values {
bool confirm_before_closing; bool confirm_before_closing;
bool first_start; bool first_start;
bool pause_when_on_background;
bool updater_found; bool updater_found;
bool update_on_close; bool update_on_close;