loader: check for overflow of seg_sizes[] in 3dsx loader (#6075)
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@ -111,6 +111,11 @@ static THREEDSX_Error Load3DSXFile(FileUtil::IOFile& file, u32 base_addr,
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loadinfo.seg_sizes[0] = (hdr.code_seg_size + 0xFFF) & ~0xFFF;
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loadinfo.seg_sizes[1] = (hdr.rodata_seg_size + 0xFFF) & ~0xFFF;
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loadinfo.seg_sizes[2] = (hdr.data_seg_size + 0xFFF) & ~0xFFF;
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// prevent integer overflow leading to heap-buffer-overflow
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if (loadinfo.seg_sizes[0] < hdr.code_seg_size || loadinfo.seg_sizes[1] < hdr.rodata_seg_size ||
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loadinfo.seg_sizes[2] < hdr.data_seg_size) {
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return ERROR_READ;
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}
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u32 offsets[2] = {loadinfo.seg_sizes[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1]};
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u32 n_reloc_tables = hdr.reloc_hdr_size / sizeof(u32);
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std::vector<u8> program_image(loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] +
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