commit
3e9c2e77d9
3 changed files with 15 additions and 14 deletions
|
@ -22,6 +22,7 @@
|
||||||
#include "video_core/regs_texturing.h"
|
#include "video_core/regs_texturing.h"
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_vars.h"
|
||||||
#include "video_core/renderer_opengl/pica_to_gl.h"
|
#include "video_core/renderer_opengl/pica_to_gl.h"
|
||||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||||
#include "video_core/video_core.h"
|
#include "video_core/video_core.h"
|
||||||
|
@ -1622,7 +1623,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
|
||||||
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max);
|
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lod_bias != config.lod.bias) {
|
if (!GLES && lod_bias != config.lod.bias) {
|
||||||
lod_bias = config.lod.bias;
|
lod_bias = config.lod.bias;
|
||||||
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias / 256.0f);
|
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias / 256.0f);
|
||||||
}
|
}
|
||||||
|
|
|
@ -960,8 +960,8 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
if (GLES) {
|
if (GLES) {
|
||||||
GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, height, width, 0,
|
GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, rect.GetHeight(),
|
||||||
&gl_buffer[buffer_offset]);
|
rect.GetWidth(), 0, &gl_buffer[buffer_offset]);
|
||||||
} else {
|
} else {
|
||||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
|
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -992,17 +992,17 @@ void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShi
|
||||||
std::string offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5";
|
std::string offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5";
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case ProcTexShift::None:
|
case ProcTexShift::None:
|
||||||
out += "0";
|
out += "0.0";
|
||||||
break;
|
break;
|
||||||
case ProcTexShift::Odd:
|
case ProcTexShift::Odd:
|
||||||
out += offset + " * ((int(" + v + ") / 2) % 2)";
|
out += offset + " * float((int(" + v + ") / 2) % 2)";
|
||||||
break;
|
break;
|
||||||
case ProcTexShift::Even:
|
case ProcTexShift::Even:
|
||||||
out += offset + " * (((int(" + v + ") + 1) / 2) % 2)";
|
out += offset + " * float(((int(" + v + ") + 1) / 2) % 2)";
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode));
|
LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode));
|
||||||
out += "0";
|
out += "0.0";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1082,7 +1082,7 @@ void AppendProcTexSampler(std::string& out, const PicaFSConfig& config) {
|
||||||
// value entries and difference entries.
|
// value entries and difference entries.
|
||||||
out += R"(
|
out += R"(
|
||||||
float ProcTexLookupLUT(int offset, float coord) {
|
float ProcTexLookupLUT(int offset, float coord) {
|
||||||
coord *= 128;
|
coord *= 128.0;
|
||||||
float index_i = clamp(floor(coord), 0.0, 127.0);
|
float index_i = clamp(floor(coord), 0.0, 127.0);
|
||||||
float index_f = coord - index_i; // fract() cannot be used here because 128.0 needs to be
|
float index_f = coord - index_i; // fract() cannot be used here because 128.0 needs to be
|
||||||
// extracted as index_i = 127.0 and index_f = 1.0
|
// extracted as index_i = 127.0 and index_f = 1.0
|
||||||
|
@ -1142,7 +1142,7 @@ float ProcTexNoiseCoef(vec2 x) {
|
||||||
offset3 + ", 0xF0, 0xF8, 0xFC, 0xFE);\n";
|
offset3 + ", 0xF0, 0xF8, 0xFC, 0xFE);\n";
|
||||||
out += "int lut_offset = lut_offsets[level];\n";
|
out += "int lut_offset = lut_offsets[level];\n";
|
||||||
// For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
|
// For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
|
||||||
out += "lut_coord *= lut_width - 1;\n";
|
out += "lut_coord *= float(lut_width - 1);\n";
|
||||||
|
|
||||||
switch (config.state.proctex.lut_filter) {
|
switch (config.state.proctex.lut_filter) {
|
||||||
case ProcTexFilter::Linear:
|
case ProcTexFilter::Linear:
|
||||||
|
@ -1158,7 +1158,7 @@ float ProcTexNoiseCoef(vec2 x) {
|
||||||
case ProcTexFilter::Nearest:
|
case ProcTexFilter::Nearest:
|
||||||
case ProcTexFilter::NearestMipmapLinear:
|
case ProcTexFilter::NearestMipmapLinear:
|
||||||
case ProcTexFilter::NearestMipmapNearest:
|
case ProcTexFilter::NearestMipmapNearest:
|
||||||
out += "lut_coord += lut_offset;\n";
|
out += "lut_coord += float(lut_offset);\n";
|
||||||
out += "return texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + "
|
out += "return texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + "
|
||||||
"proctex_lut_offset);\n";
|
"proctex_lut_offset);\n";
|
||||||
break;
|
break;
|
||||||
|
@ -1180,8 +1180,8 @@ float ProcTexNoiseCoef(vec2 x) {
|
||||||
// Note: this is different from the one normal 2D textures use.
|
// Note: this is different from the one normal 2D textures use.
|
||||||
out += "vec2 duv = max(abs(dFdx(uv)), abs(dFdy(uv)));\n";
|
out += "vec2 duv = max(abs(dFdx(uv)), abs(dFdy(uv)));\n";
|
||||||
// unlike normal texture, the bias is inside the log2
|
// unlike normal texture, the bias is inside the log2
|
||||||
out += "float lod = log2(abs(" + std::to_string(config.state.proctex.lut_width) +
|
out += "float lod = log2(abs(float(" + std::to_string(config.state.proctex.lut_width) +
|
||||||
" * proctex_bias) * (duv.x + duv.y));\n";
|
") * proctex_bias) * (duv.x + duv.y));\n";
|
||||||
out += "if (proctex_bias == 0.0) lod = 0.0;\n";
|
out += "if (proctex_bias == 0.0) lod = 0.0;\n";
|
||||||
out += "lod = clamp(lod, " +
|
out += "lod = clamp(lod, " +
|
||||||
std::to_string(std::max<float>(0.0f, config.state.proctex.lod_min)) + ", " +
|
std::to_string(std::max<float>(0.0f, config.state.proctex.lod_min)) + ", " +
|
||||||
|
@ -1373,7 +1373,7 @@ vec4 shadowTexture(vec2 uv, float w) {
|
||||||
if (!config.state.shadow_texture_orthographic) {
|
if (!config.state.shadow_texture_orthographic) {
|
||||||
out += "uv /= w;";
|
out += "uv /= w;";
|
||||||
}
|
}
|
||||||
out += "uint z = uint(max(0, int(min(abs(w), 1.0) * 0xFFFFFF) - shadow_texture_bias));";
|
out += "uint z = uint(max(0, int(min(abs(w), 1.0) * float(0xFFFFFF)) - shadow_texture_bias));";
|
||||||
out += R"(
|
out += R"(
|
||||||
vec2 coord = vec2(imageSize(shadow_texture_px)) * uv - vec2(0.5);
|
vec2 coord = vec2(imageSize(shadow_texture_px)) * uv - vec2(0.5);
|
||||||
vec2 coord_floor = floor(coord);
|
vec2 coord_floor = floor(coord);
|
||||||
|
@ -1405,7 +1405,7 @@ vec4 shadowTextureCube(vec2 uv, float w) {
|
||||||
if (c.z > 0.0) uv.x = -uv.x;
|
if (c.z > 0.0) uv.x = -uv.x;
|
||||||
}
|
}
|
||||||
)";
|
)";
|
||||||
out += "uint z = uint(max(0, int(min(w, 1.0) * 0xFFFFFF) - shadow_texture_bias));";
|
out += "uint z = uint(max(0, int(min(w, 1.0) * float(0xFFFFFF)) - shadow_texture_bias));";
|
||||||
out += R"(
|
out += R"(
|
||||||
vec2 coord = vec2(size) * (uv / w * vec2(0.5) + vec2(0.5)) - vec2(0.5);
|
vec2 coord = vec2(size) * (uv / w * vec2(0.5) + vec2(0.5)) - vec2(0.5);
|
||||||
vec2 coord_floor = floor(coord);
|
vec2 coord_floor = floor(coord);
|
||||||
|
|
Loading…
Reference in a new issue