citra_qt: Add single line mode for game list
This single line mode is aimed at restoring the intended behavior with Small or None icons. Line breaks will be replaced with commas (Region row) or spaces (Name row). One can toggle this option in UI configuration.
This commit is contained in:
parent
b078122167
commit
4144f4480d
5 changed files with 21 additions and 2 deletions
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@ -319,6 +319,7 @@ void Config::ReadValues() {
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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qt_config->beginGroup("Paths");
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@ -589,6 +590,7 @@ void Config::SaveValues() {
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WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
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WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
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WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
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WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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WriteSetting("singleLineMode", UISettings::values.game_list_single_line_mode, false);
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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qt_config->beginGroup("Paths");
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@ -47,6 +47,7 @@ void ConfigureUi::SetConfiguration() {
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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1);
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1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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ui->toggle_single_line_mode->setChecked(UISettings::values.game_list_single_line_mode);
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}
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}
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void ConfigureUi::ApplyConfiguration() {
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void ConfigureUi::ApplyConfiguration() {
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@ -59,6 +60,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.game_list_row_2 =
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UISettings::values.game_list_row_2 =
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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UISettings::values.game_list_single_line_mode = ui->toggle_single_line_mode->isChecked();
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}
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}
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void ConfigureUi::OnLanguageChanged(int index) {
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void ConfigureUi::OnLanguageChanged(int index) {
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@ -185,6 +185,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_single_line_mode">
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<property name="text">
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<string>Single Line Mode</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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@ -104,9 +104,11 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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return QObject::tr("All regions");
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return QObject::tr("All regions");
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}
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}
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const QString separator =
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UISettings::values.game_list_single_line_mode ? QStringLiteral(", ") : QStringLiteral("\n");
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QString result = QObject::tr(regions_map.at(regions.front()));
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QString result = QObject::tr(regions_map.at(regions.front()));
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += QStringLiteral("\n") + QObject::tr(regions_map.at(*region));
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result += separator + QObject::tr(regions_map.at(*region));
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}
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}
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return result;
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return result;
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}
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}
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@ -200,7 +202,12 @@ public:
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QString row2;
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QString row2;
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auto row_2_id = UISettings::values.game_list_row_2;
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auto row_2_id = UISettings::values.game_list_row_2;
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if (row_2_id != UISettings::GameListText::NoText) {
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if (row_2_id != UISettings::GameListText::NoText) {
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row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
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if (!row1.isEmpty()) {
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row2 = UISettings::values.game_list_single_line_mode
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? QStringLiteral(" ")
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: QStringLiteral("\n ");
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}
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row2 += display_texts.at(row_2_id);
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}
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}
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return QString(row1 + row2);
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return QString(row1 + row2);
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} else {
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} else {
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@ -85,6 +85,7 @@ struct Values {
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GameListText game_list_row_1;
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GameListText game_list_row_1;
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GameListText game_list_row_2;
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GameListText game_list_row_2;
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bool game_list_hide_no_icon;
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bool game_list_hide_no_icon;
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bool game_list_single_line_mode;
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u16 screenshot_resolution_factor;
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u16 screenshot_resolution_factor;
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