citra-qt: add tooltips for renderer options
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1 changed files with 15 additions and 0 deletions
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@ -65,6 +65,9 @@
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
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</property>
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<property name="text">
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<property name="text">
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<string>Enable Hardware Renderer</string>
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<string>Enable Hardware Renderer</string>
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</property>
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</property>
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@ -157,6 +160,9 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_hw_shader">
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<widget class="QCheckBox" name="toggle_hw_shader">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<property name="text">
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<string>Enable Hardware Shader</string>
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<string>Enable Hardware Shader</string>
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</property>
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</property>
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@ -179,6 +185,9 @@
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</property>
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</property>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<property name="toolTip">
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<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string>
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</property>
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<property name="text">
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<property name="text">
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<string>Accurate Multiplication</string>
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<string>Accurate Multiplication</string>
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</property>
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</property>
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@ -186,6 +195,9 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_accurate_gs">
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<widget class="QCheckBox" name="toggle_accurate_gs">
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<property name="toolTip">
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<string><html><head/><body><p>Force to fall back to software shader emulation when geometry shaders are used. </p><p>Some games require this to be enabled for the hardware shader to render properly.</p><p>However this might reduce performance in some games</p></body></html></string>
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</property>
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<property name="text">
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<property name="text">
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<string>Accurate Geometry Shader</string>
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<string>Accurate Geometry Shader</string>
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</property>
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</property>
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@ -199,6 +211,9 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_shader_jit">
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<widget class="QCheckBox" name="toggle_shader_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string>
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</property>
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<property name="text">
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<property name="text">
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<string>Enable Shader JIT</string>
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<string>Enable Shader JIT</string>
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</property>
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</property>
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