citra_qt: only update title from game after ensuring loaded successfully
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1 changed files with 5 additions and 4 deletions
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@ -606,10 +606,6 @@ bool GMainWindow::LoadROM(const QString& filename) {
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Core::System& system{Core::System::GetInstance()};
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Core::System& system{Core::System::GetInstance()};
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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std::string title;
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system.GetAppLoader().ReadTitle(title);
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game_title = QString::fromStdString(title);
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SetupUIStrings();
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if (result != Core::System::ResultStatus::Success) {
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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switch (result) {
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@ -666,6 +662,11 @@ bool GMainWindow::LoadROM(const QString& filename) {
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return false;
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return false;
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}
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}
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std::string title;
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system.GetAppLoader().ReadTitle(title);
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game_title = QString::fromStdString(title);
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SetupUIStrings();
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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return true;
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return true;
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}
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}
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