sequence_dialog: Reorganize the constructor

The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
This commit is contained in:
Lioncash 2019-05-25 01:11:01 -04:00 committed by fearlessTobi
parent ec837cd16c
commit 4b5cbcae21

View file

@ -9,15 +9,19 @@
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) { SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
setWindowTitle(tr("Enter a hotkey")); setWindowTitle(tr("Enter a hotkey"));
auto* layout = new QVBoxLayout(this); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
key_sequence = new QKeySequenceEdit; key_sequence = new QKeySequenceEdit;
layout->addWidget(key_sequence);
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttons->setCenterButtons(true); buttons->setCenterButtons(true);
auto* const layout = new QVBoxLayout(this);
layout->addWidget(key_sequence);
layout->addWidget(buttons); layout->addWidget(buttons);
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject); connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
} }
SequenceDialog::~SequenceDialog() = default; SequenceDialog::~SequenceDialog() = default;