From 506644b9d610fb0e8bfb26f8e043a770fba30bfe Mon Sep 17 00:00:00 2001 From: Steveice10 <1269164+Steveice10@users.noreply.github.com> Date: Thu, 30 Mar 2023 05:12:09 -0700 Subject: [PATCH] video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 11 +++++++---- src/video_core/renderer_software/sw_lighting.cpp | 3 +-- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index f70a1adea..e7e0953e7 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -626,6 +626,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" "vec3 light_vector = vec3(0.0);\n" + "float light_distance = 0.0;\n" "vec3 refl_value = vec3(0.0);\n" "vec3 spot_dir = vec3(0.0);\n" "vec3 half_vector = vec3(0.0);\n" @@ -752,10 +753,12 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { // Compute light vector (directional or positional) if (light_config.directional) { - out += fmt::format("light_vector = normalize({}.position);\n", light_src); + out += fmt::format("light_vector = {}.position;\n", light_src); } else { - out += fmt::format("light_vector = normalize({}.position + view);\n", light_src); + out += fmt::format("light_vector = {}.position + view;\n", light_src); } + out += fmt::format("light_distance = length(light_vector);\n", light_src); + out += fmt::format("light_vector = normalize(light_vector);\n", light_src); out += fmt::format("spot_dir = {}.spot_direction;\n", light_src); out += "half_vector = normalize(view) + light_vector;\n"; @@ -785,8 +788,8 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { // If enabled, compute distance attenuation value std::string dist_atten = "1.0"; if (light_config.dist_atten_enable) { - const std::string index = fmt::format("clamp({}.dist_atten_scale * length(-view - " - "{}.position) + {}.dist_atten_bias, 0.0, 1.0)", + const std::string index = fmt::format("clamp({}.dist_atten_scale * light_distance " + "+ {}.dist_atten_bias, 0.0, 1.0)", light_src, light_src, light_src); const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); dist_atten = fmt::format("LookupLightingLUTUnsigned({}, {})", sampler, index); diff --git a/src/video_core/renderer_software/sw_lighting.cpp b/src/video_core/renderer_software/sw_lighting.cpp index 83f966635..c1138bcf9 100644 --- a/src/video_core/renderer_software/sw_lighting.cpp +++ b/src/video_core/renderer_software/sw_lighting.cpp @@ -90,13 +90,12 @@ std::tuple, Common::Vec4> ComputeFragmentsColors( float dist_atten = 1.0f; if (!lighting.IsDistAttenDisabled(num)) { - auto distance = (-view - position).Length(); float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); std::size_t lut = static_cast(LightingRegs::LightingSampler::DistanceAttenuation) + num; - float sample_loc = std::clamp(scale * distance + bias, 0.0f, 1.0f); + float sample_loc = std::clamp(scale * length + bias, 0.0f, 1.0f); u8 lutindex = static_cast(std::clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));