video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366)
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2 changed files with 8 additions and 6 deletions
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@ -626,6 +626,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
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out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec3 light_vector = vec3(0.0);\n"
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"vec3 light_vector = vec3(0.0);\n"
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"float light_distance = 0.0;\n"
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"vec3 refl_value = vec3(0.0);\n"
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"vec3 refl_value = vec3(0.0);\n"
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"vec3 spot_dir = vec3(0.0);\n"
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"vec3 spot_dir = vec3(0.0);\n"
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"vec3 half_vector = vec3(0.0);\n"
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"vec3 half_vector = vec3(0.0);\n"
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@ -752,10 +753,12 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
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// Compute light vector (directional or positional)
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// Compute light vector (directional or positional)
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if (light_config.directional) {
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if (light_config.directional) {
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out += fmt::format("light_vector = normalize({}.position);\n", light_src);
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out += fmt::format("light_vector = {}.position;\n", light_src);
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} else {
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} else {
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out += fmt::format("light_vector = normalize({}.position + view);\n", light_src);
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out += fmt::format("light_vector = {}.position + view;\n", light_src);
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}
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}
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out += fmt::format("light_distance = length(light_vector);\n", light_src);
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out += fmt::format("light_vector = normalize(light_vector);\n", light_src);
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out += fmt::format("spot_dir = {}.spot_direction;\n", light_src);
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out += fmt::format("spot_dir = {}.spot_direction;\n", light_src);
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out += "half_vector = normalize(view) + light_vector;\n";
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out += "half_vector = normalize(view) + light_vector;\n";
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@ -785,8 +788,8 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
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// If enabled, compute distance attenuation value
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// If enabled, compute distance attenuation value
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std::string dist_atten = "1.0";
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std::string dist_atten = "1.0";
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if (light_config.dist_atten_enable) {
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if (light_config.dist_atten_enable) {
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const std::string index = fmt::format("clamp({}.dist_atten_scale * length(-view - "
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const std::string index = fmt::format("clamp({}.dist_atten_scale * light_distance "
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"{}.position) + {}.dist_atten_bias, 0.0, 1.0)",
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"+ {}.dist_atten_bias, 0.0, 1.0)",
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light_src, light_src, light_src);
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light_src, light_src, light_src);
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const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
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const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
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dist_atten = fmt::format("LookupLightingLUTUnsigned({}, {})", sampler, index);
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dist_atten = fmt::format("LookupLightingLUTUnsigned({}, {})", sampler, index);
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@ -90,13 +90,12 @@ std::tuple<Common::Vec4<u8>, Common::Vec4<u8>> ComputeFragmentsColors(
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float dist_atten = 1.0f;
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float dist_atten = 1.0f;
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if (!lighting.IsDistAttenDisabled(num)) {
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if (!lighting.IsDistAttenDisabled(num)) {
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auto distance = (-view - position).Length();
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float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
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float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
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float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
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float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
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std::size_t lut =
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std::size_t lut =
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static_cast<std::size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
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static_cast<std::size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
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float sample_loc = std::clamp(scale * distance + bias, 0.0f, 1.0f);
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float sample_loc = std::clamp(scale * length + bias, 0.0f, 1.0f);
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u8 lutindex =
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u8 lutindex =
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static_cast<u8>(std::clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
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static_cast<u8>(std::clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
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