video_core: add ScaleForce to texture filters (#5210)
* video_core: add ScaleForce to texture filters * fix erroneous namespace end comment Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> * move copyright header to shader file Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
This commit is contained in:
parent
49a686faee
commit
55ecaa0344
5 changed files with 193 additions and 0 deletions
|
@ -58,6 +58,8 @@ add_library(video_core STATIC
|
|||
renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h
|
||||
renderer_opengl/texture_filters/bicubic/bicubic.cpp
|
||||
renderer_opengl/texture_filters/bicubic/bicubic.h
|
||||
renderer_opengl/texture_filters/scale_force/scale_force.cpp
|
||||
renderer_opengl/texture_filters/scale_force/scale_force.h
|
||||
renderer_opengl/texture_filters/texture_filter_base.h
|
||||
renderer_opengl/texture_filters/texture_filterer.cpp
|
||||
renderer_opengl/texture_filters/texture_filterer.h
|
||||
|
@ -103,6 +105,7 @@ set(SHADER_FILES
|
|||
renderer_opengl/texture_filters/anime4k/y_gradient.frag
|
||||
renderer_opengl/texture_filters/anime4k/y_gradient.vert
|
||||
renderer_opengl/texture_filters/bicubic/bicubic.frag
|
||||
renderer_opengl/texture_filters/scale_force/scale_force.frag
|
||||
renderer_opengl/texture_filters/tex_coord.vert
|
||||
renderer_opengl/texture_filters/xbrz/xbrz_freescale.frag
|
||||
renderer_opengl/texture_filters/xbrz/xbrz_freescale.vert
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
// Copyright 2020 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h"
|
||||
|
||||
#include "shaders/scale_force.frag"
|
||||
#include "shaders/tex_coord.vert"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
ScaleForce::ScaleForce(u16 scale_factor) : TextureFilterBase(scale_factor) {
|
||||
program.Create(tex_coord_vert.data(), scale_force_frag.data());
|
||||
vao.Create();
|
||||
src_sampler.Create();
|
||||
|
||||
state.draw.shader_program = program.handle;
|
||||
state.draw.vertex_array = vao.handle;
|
||||
state.draw.shader_program = program.handle;
|
||||
state.texture_units[0].sampler = src_sampler.handle;
|
||||
|
||||
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
void ScaleForce::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
|
||||
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle) {
|
||||
const OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
state.texture_units[0].texture_2d = src_tex;
|
||||
state.draw.draw_framebuffer = draw_fb_handle;
|
||||
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
|
||||
static_cast<GLsizei>(dst_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dst_rect.GetHeight())};
|
||||
state.Apply();
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
cur_state.Apply();
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
|
@ -0,0 +1,112 @@
|
|||
//? #version 320 es
|
||||
|
||||
// from https://github.com/BreadFish64/ScaleFish/tree/master/scale_force
|
||||
// shader adapted to GLSL 320 es and debugging outputs stripped
|
||||
|
||||
// MIT License
|
||||
//
|
||||
// Copyright (c) 2020 BreadFish64
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
precision mediump float;
|
||||
|
||||
in highp vec2 tex_coord;
|
||||
|
||||
out mediump vec4 frag_color;
|
||||
|
||||
uniform sampler2D input_texture;
|
||||
|
||||
vec4 cubic(float v) {
|
||||
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
|
||||
vec4 s = n * n * n;
|
||||
float x = s.x;
|
||||
float y = s.y - 4.0 * s.x;
|
||||
float z = s.z - 4.0 * s.y + 6.0 * s.x;
|
||||
float w = 6.0 - x - y - z;
|
||||
return vec4(x, y, z, w) / 6.0;
|
||||
}
|
||||
|
||||
vec4 textureBicubic(sampler2D sampler, vec2 tex_coords) {
|
||||
vec2 tex_size = vec2(textureSize(sampler, 0));
|
||||
vec2 inv_tex_size = 1.0 / tex_size;
|
||||
|
||||
tex_coords = tex_coords * tex_size - 0.5;
|
||||
|
||||
vec2 fxy = fract(tex_coords);
|
||||
tex_coords -= fxy;
|
||||
|
||||
vec4 xcubic = cubic(fxy.x);
|
||||
vec4 ycubic = cubic(fxy.y);
|
||||
|
||||
vec4 c = tex_coords.xxyy + vec2(-0.5, +1.5).xyxy;
|
||||
|
||||
vec4 s = vec4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw);
|
||||
vec4 offset = c + vec4(xcubic.yw, ycubic.yw) / s;
|
||||
|
||||
offset *= inv_tex_size.xxyy;
|
||||
|
||||
vec4 sample0 = texture(sampler, offset.xz);
|
||||
vec4 sample1 = texture(sampler, offset.yz);
|
||||
vec4 sample2 = texture(sampler, offset.xw);
|
||||
vec4 sample3 = texture(sampler, offset.yw);
|
||||
|
||||
float sx = s.x / (s.x + s.y);
|
||||
float sy = s.z / (s.z + s.w);
|
||||
|
||||
return mix(mix(sample3, sample2, sx), mix(sample1, sample0, sx), sy);
|
||||
}
|
||||
|
||||
float ColorDist(vec4 a, vec4 b) {
|
||||
// https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.2020_conversion
|
||||
const vec3 K = vec3(0.2627, 0.6780, 0.0593);
|
||||
const float luminance_weight = .6;
|
||||
const mat3 MATRIX = mat3(K * luminance_weight, -.5 * K.r / (1.0 - K.b), -.5 * K.g / (1.0 - K.b),
|
||||
.5, .5, -.5 * K.g / (1.0 - K.r), -.5 * K.b / (1.0 - K.r));
|
||||
vec4 diff = a - b;
|
||||
vec3 YCbCr = diff.rgb * MATRIX;
|
||||
float d = length(YCbCr) * length(vec3(1.0)) / length(vec3(luminance_weight, 1.0, 1.0));
|
||||
return sqrt(a.a * b.a * d * d + diff.a * diff.a);
|
||||
}
|
||||
|
||||
const int radius = 2;
|
||||
|
||||
void main() {
|
||||
vec2 input_size = vec2(textureSize(input_texture, 0));
|
||||
vec4 center_texel = texture(input_texture, tex_coord);
|
||||
vec2 final_offset = vec2(0.0);
|
||||
float total_diff = 0.0;
|
||||
|
||||
for (int y = -radius; y <= radius; ++y) {
|
||||
for (int x = -radius; x <= radius; ++x) {
|
||||
if (0 == (x | y))
|
||||
continue;
|
||||
vec2 offset = vec2(x, y);
|
||||
float weight = pow(length(offset), -length(offset));
|
||||
vec4 texel = texture(input_texture, tex_coord + offset / input_size);
|
||||
float diff = ColorDist(texel, center_texel) * weight;
|
||||
total_diff += diff;
|
||||
final_offset += diff * offset;
|
||||
}
|
||||
}
|
||||
|
||||
float clamp_val = length(final_offset) / total_diff;
|
||||
final_offset = clamp(final_offset, -clamp_val, clamp_val);
|
||||
frag_color = textureBicubic(input_texture, tex_coord - final_offset / input_size);
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
// Copyright 2020 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ScaleForce : public TextureFilterBase {
|
||||
public:
|
||||
static constexpr std::string_view NAME = "ScaleForce";
|
||||
|
||||
explicit ScaleForce(u16 scale_factor);
|
||||
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
|
||||
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle) override;
|
||||
|
||||
private:
|
||||
OpenGLState state{};
|
||||
OGLProgram program{};
|
||||
OGLVertexArray vao{};
|
||||
OGLSampler src_sampler{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -8,6 +8,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
|
||||
#include "video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.h"
|
||||
|
@ -27,6 +28,7 @@ static const std::unordered_map<std::string_view, TextureFilterContructor> filte
|
|||
{TextureFilterer::NONE, [](u16) { return nullptr; }},
|
||||
FilterMapPair<Anime4kUltrafast>(),
|
||||
FilterMapPair<Bicubic>(),
|
||||
FilterMapPair<ScaleForce>(),
|
||||
FilterMapPair<XbrzFreescale>(),
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue