Merge pull request #5087 from FearlessTobi/port-3374

Port yuzu-emu/yuzu#3374: "input_common/udp: Minor changes"
This commit is contained in:
James Rowe 2020-02-22 14:54:45 -07:00 committed by GitHub
commit 59c159e8a0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 13 additions and 18 deletions

View file

@ -14,7 +14,6 @@
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
using boost::asio::ip::address_v4;
using boost::asio::ip::udp;
namespace InputCommon::CemuhookUDP {
@ -31,10 +30,10 @@ public:
explicit Socket(const std::string& host, u16 port, u8 pad_index, u32 client_id,
SocketCallback callback)
: client_id(client_id), timer(io_service),
send_endpoint(udp::endpoint(address_v4::from_string(host), port)),
socket(io_service, udp::endpoint(udp::v4(), 0)), pad_index(pad_index),
callback(std::move(callback)) {}
: callback(std::move(callback)), timer(io_service),
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(client_id),
pad_index(pad_index),
send_endpoint(udp::endpoint(boost::asio::ip::make_address_v4(host), port)) {}
void Stop() {
io_service.stop();
@ -126,7 +125,7 @@ static void SocketLoop(Socket* socket) {
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id)
: status(status) {
: status(std::move(status)) {
StartCommunication(host, port, pad_index, client_id);
}
@ -208,7 +207,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) { success_event.Set(); }};
Socket socket{host, port, pad_index, client_id, callback};
Socket socket{host, port, pad_index, client_id, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
bool result = success_event.WaitFor(std::chrono::seconds(8));
socket.Stop();
@ -264,7 +263,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Set();
}
}};
Socket socket{host, port, pad_index, client_id, callback};
Socket socket{host, port, pad_index, client_id, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
socket.Stop();

View file

@ -11,7 +11,6 @@
#include <string>
#include <thread>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "common/thread.h"
#include "common/vector_math.h"

View file

@ -7,7 +7,6 @@
#include <array>
#include <optional>
#include <type_traits>
#include <vector>
#include <boost/crc.hpp>
#include "common/bit_field.h"
#include "common/swap.h"

View file

@ -2,7 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include <mutex>
#include <tuple>
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "core/settings.h"
@ -14,7 +15,7 @@ namespace InputCommon::CemuhookUDP {
class UDPTouchDevice final : public Input::TouchDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const {
std::tuple<float, float, bool> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
}
@ -26,7 +27,7 @@ private:
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
}

View file

@ -2,16 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include "input_common/main.h"
#include "input_common/udp/client.h"
namespace InputCommon::CemuhookUDP {
class UDPTouchDevice;
class UDPMotionDevice;
class State {
public:
State();