diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 260a8f4d5..afeb0e463 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -225,8 +225,8 @@ void Idle() { downcount = 0; } -u64 GetGlobalTimeUs() { - return GetTicks() * 1000000 / BASE_CLOCK_RATE_ARM11; +std::chrono::microseconds GetGlobalTimeUs() { + return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE_ARM11}; } s64 GetDowncount() { diff --git a/src/core/core_timing.h b/src/core/core_timing.h index ca663a1ed..42dcd90a8 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -17,6 +17,7 @@ * ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever") */ +#include #include #include #include @@ -184,7 +185,7 @@ void ClearPendingEvents(); void ForceExceptionCheck(s64 cycles); -u64 GetGlobalTimeUs(); +std::chrono::microseconds GetGlobalTimeUs(); s64 GetDowncount(); diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 28f39082d..ed4431df2 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() { game_frames += 1; } -PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { +PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) { std::lock_guard lock(object_mutex); - auto now = Clock::now(); + const auto now = Clock::now(); // Walltime elapsed since stats were reset - auto interval = duration_cast(now - reset_point).count(); + const auto interval = duration_cast(now - reset_point).count(); - auto system_us_per_second = - static_cast(current_system_time_us - reset_point_system_us) / interval; + const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; Results results{}; results.system_fps = static_cast(system_frames) / interval; results.game_fps = static_cast(game_frames) / interval; results.frametime = duration_cast(accumulated_frametime).count() / static_cast(system_frames); - results.emulation_speed = system_us_per_second / 1'000'000.0; + results.emulation_speed = system_us_per_second.count() / 1'000'000.0; // Reset counters reset_point = now; @@ -74,7 +73,7 @@ double PerfStats::GetLastFrameTimeScale() { return duration_cast(previous_frame_length).count() / FRAME_LENGTH; } -void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { +void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { if (!Settings::values.use_frame_limit) { return; } diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index 362b205c8..6e4619701 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -33,7 +33,7 @@ public: void EndSystemFrame(); void EndGameFrame(); - Results GetAndResetStats(u64 current_system_time_us); + Results GetAndResetStats(std::chrono::microseconds current_system_time_us); /** * Gets the ratio between walltime and the emulated time of the previous system frame. This is @@ -47,7 +47,7 @@ private: /// Point when the cumulative counters were reset Clock::time_point reset_point = Clock::now(); /// System time when the cumulative counters were reset - u64 reset_point_system_us = 0; + std::chrono::microseconds reset_point_system_us{0}; /// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset Clock::duration accumulated_frametime = Clock::duration::zero(); @@ -68,11 +68,11 @@ class FrameLimiter { public: using Clock = std::chrono::high_resolution_clock; - void DoFrameLimiting(u64 current_system_time_us); + void DoFrameLimiting(std::chrono::microseconds current_system_time_us); private: /// Emulated system time (in microseconds) at the last limiter invocation - u64 previous_system_time_us = 0; + std::chrono::microseconds previous_system_time_us{0}; /// Walltime at the last limiter invocation Clock::time_point previous_walltime = Clock::now();