cfg: refer to ConsoleModelBlockID by name

This commit is contained in:
Tillmann Karras 2017-12-08 06:56:00 +00:00
parent 040006fa6b
commit 6752576de9

View file

@ -227,7 +227,8 @@ void GetSystemModel(Service::Interface* self) {
// TODO(Subv): Find out the correct error codes // TODO(Subv): Find out the correct error codes
cmd_buff[1] = cmd_buff[1] =
Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8, reinterpret_cast<u8*>(&data)).raw; Service::CFG::GetConfigInfoBlock(ConsoleModelBlockID, 4, 0x8, reinterpret_cast<u8*>(&data))
.raw;
cmd_buff[2] = data & 0xFF; cmd_buff[2] = data & 0xFF;
} }
@ -237,7 +238,8 @@ void GetModelNintendo2DS(Service::Interface* self) {
// TODO(Subv): Find out the correct error codes // TODO(Subv): Find out the correct error codes
cmd_buff[1] = cmd_buff[1] =
Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8, reinterpret_cast<u8*>(&data)).raw; Service::CFG::GetConfigInfoBlock(ConsoleModelBlockID, 4, 0x8, reinterpret_cast<u8*>(&data))
.raw;
u8 model = data & 0xFF; u8 model = data & 0xFF;
if (model == Service::CFG::NINTENDO_2DS) if (model == Service::CFG::NINTENDO_2DS)