citra_qt: retranslate status bar
This commit is contained in:
parent
87872aa369
commit
76465dd0f5
5 changed files with 39 additions and 4 deletions
|
@ -1415,6 +1415,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||||
UISettings::values.language = locale;
|
UISettings::values.language = locale;
|
||||||
LoadTranslation();
|
LoadTranslation();
|
||||||
ui.retranslateUi(this);
|
ui.retranslateUi(this);
|
||||||
|
RetranslateStatusBar();
|
||||||
SetupUIStrings();
|
SetupUIStrings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1438,6 +1439,21 @@ void GMainWindow::SyncMenuUISettings() {
|
||||||
ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
|
ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::RetranslateStatusBar() {
|
||||||
|
if (emu_thread)
|
||||||
|
UpdateStatusBar();
|
||||||
|
|
||||||
|
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
|
||||||
|
"indicate emulation is running faster or slower than a 3DS."));
|
||||||
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
||||||
|
"This will vary from game to game and scene to scene."));
|
||||||
|
emu_frametime_label->setToolTip(
|
||||||
|
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
|
||||||
|
"full-speed emulation this should be at most 16.67 ms."));
|
||||||
|
|
||||||
|
multiplayer_state->retranslateUi();
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef main
|
#ifdef main
|
||||||
#undef main
|
#undef main
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -181,6 +181,7 @@ private:
|
||||||
void UpdateStatusBar();
|
void UpdateStatusBar();
|
||||||
void LoadTranslation();
|
void LoadTranslation();
|
||||||
void SetupUIStrings();
|
void SetupUIStrings();
|
||||||
|
void RetranslateStatusBar();
|
||||||
|
|
||||||
Ui::MainWindow ui;
|
Ui::MainWindow ui;
|
||||||
|
|
||||||
|
|
|
@ -65,6 +65,18 @@ void MultiplayerState::Close() {
|
||||||
lobby->close();
|
lobby->close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MultiplayerState::retranslateUi() {
|
||||||
|
status_text->setToolTip(tr("Current connection status"));
|
||||||
|
|
||||||
|
if (current_state == Network::RoomMember::State::Uninitialized) {
|
||||||
|
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
||||||
|
} else if (current_state == Network::RoomMember::State::Joined) {
|
||||||
|
status_text->setText(tr("Connected"));
|
||||||
|
} else {
|
||||||
|
status_text->setText(tr("Not Connected"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
||||||
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
||||||
bool is_connected = false;
|
bool is_connected = false;
|
||||||
|
@ -106,6 +118,8 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
|
||||||
leave_room->setEnabled(false);
|
leave_room->setEnabled(false);
|
||||||
show_room->setEnabled(false);
|
show_room->setEnabled(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
current_state = state;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
||||||
|
|
|
@ -36,6 +36,8 @@ public:
|
||||||
return status_icon;
|
return status_icon;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void retranslateUi();
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void OnNetworkStateChanged(const Network::RoomMember::State& state);
|
void OnNetworkStateChanged(const Network::RoomMember::State& state);
|
||||||
void OnViewLobby();
|
void OnViewLobby();
|
||||||
|
@ -60,6 +62,7 @@ private:
|
||||||
QAction* leave_room;
|
QAction* leave_room;
|
||||||
QAction* show_room;
|
QAction* show_room;
|
||||||
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||||
|
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
|
||||||
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
|
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -46,10 +46,11 @@ struct ChatEntry {
|
||||||
class RoomMember final {
|
class RoomMember final {
|
||||||
public:
|
public:
|
||||||
enum class State : u8 {
|
enum class State : u8 {
|
||||||
Idle, ///< Default state
|
Uninitialized, ///< Not initialized
|
||||||
Error, ///< Some error [permissions to network device missing or something]
|
Idle, ///< Default state
|
||||||
Joining, ///< The client is attempting to join a room.
|
Error, ///< Some error [permissions to network device missing or something]
|
||||||
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
Joining, ///< The client is attempting to join a room.
|
||||||
|
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
||||||
LostConnection, ///< Connection closed
|
LostConnection, ///< Connection closed
|
||||||
|
|
||||||
// Reasons why connection was rejected
|
// Reasons why connection was rejected
|
||||||
|
|
Loading…
Reference in a new issue