Shader: implement SGE, SGEI in interpreter
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1 changed files with 14 additions and 0 deletions
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@ -278,6 +278,20 @@ void RunInterpreter(UnitState<Debug>& state) {
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break;
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}
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case OpCode::Id::SGE:
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case OpCode::Id::SGEI:
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
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}
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
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break;
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case OpCode::Id::SLT:
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case OpCode::Id::SLTI:
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
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